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  1. #1
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    123
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2

    Sage's Phlegma 1/2/3 should be a ranged attack

    Or am I missing something that results in it making sense? It's a bother having to approach the target to do this attack skill before running away to a safe distance again where healers belong. Using Phlegma would be great and not a chore, if it weren't hamstrung by this weird need to be right in front of the target next to the tank in order to use it. Also note that Icarus (gap closer) is not intended/designed to be used in conjunction with Phlegma (before that excuse comes up), although technically you can waste it on gap closing for Phlegma if you want (for style points at best).

    Apart from that (and the silly decision to turn all sage skills blue as you level up), Sage is great.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    “Healers need to be at a distance where they belong”

    Well there is your first problem, unless you are solving a spread mechanic there is zero reason for you to not be in melee range as a healer at all times
    (17)

  3. 03-10-2024 09:38 AM

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Phlegma's range is 6y which is almost double the melee range. If a boss is 10y across and you're at the very edge of Phlegma range, the tank may be too far away for some of your AoE heals. If you are on the opposite side of the boss as a DD and at the edge of Phlegma range, the DD will be outside of some of your AoE heals.

    Phlegma does not need any more range; you just need to stand closer to the boss so everyone is in your AoE radius because some actions are still 15y. Rangers and casters should also park closer to the boss. It makes it much easier to handle cones and donuts when you're closer. People do not need to be spread out any farther than is required to make sure multi-target AoEs don't overlap centers.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player Bun_Vivant's Avatar
    Join Date
    Mar 2024
    Posts
    206
    Character
    Bun Vivant
    World
    Halicarnassus
    Main Class
    Sage Lv 95
    Quote Originally Posted by Zofian View Post
    ... to a safe distance again where healers belong.
    As others have noted, it is not a widely-accepted that healers (or ranged DPS even) belong at "a safe distance," if there even is such a thing.
    And especially not Sage, given how effective Dyskrasia can be on packs of mobs.
    Sages have Icarus for a reason.

    I main Sage, generally from within spitting distance of the tank -- if not right next to them when there are no cleaves.
    It makes some mechanics easier, in fact, especially for Sage, which rarely has to stand still.
    (2)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Me playing AST casting Gravity on trash beside the tank.

    What ranged?
    (1)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,947
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Another post trying to remove job identity and tactical constraints and make everything the same. You even have Icarus on the job to help.

    They already murdered half of any remaining tactics on healing by removing all positioning consideration when they extended the ranges of most healing abilities to crazy levels, especially bubbles. Sure, let's bring the killing blow on everything else. We shouldn't have to worry about anything else than just doing the mechanics right? Just press the button to get rid of those pesky positioning considerations and go back to tHe mEcHaNiCs.
    (6)
    Last edited by Valence; 03-10-2024 at 06:26 PM.

  8. #8
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Absolutely not.
    We may not (and probably will never have) a melee healer in the game, and this is the closest to it. If you want to get closer without slidecasting, you've got Icaros on a 45s cooldown. As there is essentially nothing to weave in between GCDs, it's basically free. Then, again, generally, you should be slidecasting.

    On the contrary, please give us more melee range attacks on healers. It beats being completely static while enduring the glare spam.
    (1)
    Last edited by Doragan; 03-11-2024 at 12:27 AM.

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Come to think of it, of course it doesn't make sense to newer SGEs: they never knew that Kerachole, Physis II, Panhaima, & Holos were all 15y in radius alongside today's Ixochole & E.Prognosis/Pepsis in its inception.

    That being said, as other's have mentioned, keep Phlegma as it is. It already mirrors Misery in practice alongside its healing side of the kit with SCH's. We shouldn't supply 'carbon copy'-esque approach into SGE's kits any further. Instead, don't be afraid to stick on melee reach. Getting used to this habit makes your life easier.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I love seeing more players clawing away at every semblance of uniqueness Sage has.

    "Practice a rotation on a training dummy? Having to adjust that to run an ultimate fight? Bad game design. Practice a melee rotation that requires moving cooldowns around to adjust for downtime? Bad fight design. Having a cast time drop because you messed up your movement? Bad game feel. Because every single little tiny thing that requires any modicum of additional effort or is slightly outside of the exact scenario that's been practiced is frustrating and wasting the time needed to get to the end result."

    Oh no! This action requires melee range! Oh no! This action has a cone AOE! Oh no! This action is only 15 yalms wide!

    The more you sharpen your pencil in the pursuit of the perfect point, the less pencil you have left to write with.
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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