Quote Originally Posted by Jojoya View Post
If the average player could farm level cap dungeons for their tomestones and get more in the same time it takes a train to clear 12 marks, players would move back to dungeon spam from trains because it would be more efficient. I know that the more highly skilled players can get the tomestones faster via dungeon spam even now but the average player in a group of average players can't.
Another factor is that it's mostly about hunts vs dungeons, and many people are fed up with the same boring dungeons. At least with hunt trains there is a sense of being in a hurry and more lethal mechanics without you being held back by anyone else. But dungeons... holy mother of tediousness, it's so slow and an incompetent party makes it even worse.

Why is there no other content that drops a significant amount of tomes? Savage, extremes, criterion and the most recent normal raids give worse tome rewards for time spent than dungeons or hunts do. If hunt rewards were nerfed then other content should be buffed to compensate for that. There is no need to make dungeon spam the only "overcrowded" piece of content by giving it disproportionate rewards that trump literally everything else.