




People aren't getting mad about early pulls because they missed like 30 tomes or whatever. They're mad because you need to kill the dumb thing 1000 times for a mount. Enjoying the content is irrelevant.The problem isn't that hunts are an unrewarding slogfest. The problem is that hunts are too rewarding for the tiny amount of effort the majority of players put into them. That has made them a lot more popular than they should be.
I still think the best solution is to pull the end game rewards out of the hunt almost entirely. Leave the hunt with hunt currency and hunt achievements, and maybe Poetics. Those who actually enjoy the hunt as content will continue to do it. Those who were just showing up for the easy tomestones will drift away into other content. Concerns about how fast they die and whether people are pulling early will disappear when there are only 20-30 players showing up instead of 200.




So what. Not everything needs to be easy. Earn your tiger just like the tons of people running around with them.
Hunts are awesome maybe they need to add Moogle tomes to make them completely broken. Personally I cap all my characters with them and I have a slew of them. I'm sort of in maintenance mode at the moment but still need Casuality to finish up a few relics.
Last edited by LaylaTsarra; 04-01-2024 at 09:03 AM.
Personally I'd say that enjoying the content is extremely relevant. No reward is worth doing content you do not enjoy.
There are plenty of mounts in the game that require far less effort than the hunt achievement mounts. Maybe people should stop and think about why they feel obtaining those 3 mounts is so important hen they'll likely never use those mounts past the first week of getting them.
Sounds like a lot of time wasted that could have been spent doing things that they, I don't know - maybe enjoy?, instead.
People bring more grief on themselves over their obsessive need to collect and/or complete things that amount to nothing the moment they stop playing the game and don't really have any particular value in the game either. Insanity at its finest I suppose.
Did you know that Criterion and Variant aren't dead as content to all players? There are rewards for doing that content. There are players using those rewards and selling them on the marketboard.So uh, the best way to fix hunts is to keep them scaled to players lvls instead of them just being glorified world mobs. It is that simple and would make them more fun and keep them from being one shot.
Also why the hell would you remove rewards from content? Criterion and Variants are literally dead because of the lack of rewards, what kind of nonsense? Good thing Yoshida wants to increase the rewards in the game baseline LOL, Peak rage bait.
The content may be dead to those only concerned about power progression but that's not the entire player base.
Content doesn't have to appeal to every player to be worthwhile and plenty of players repeat content despite no longer getting any rewards they want/need.
Why do they repeat it? Because they enjoy doing it and that is what matters to them in the end. When there are players willing to repeat content despite a lack of rewards, the developers have done something right with the content design.
I wouldn't say the developers made it the most efficient method. Instead I would say that the developers allowed players to turn it into one of the most efficient methods.I mean, to be fair, there are way more people now doing hunts than before. It would be pretty inefficient to try to get like 100-200+ people organized with just word of mouth. The devs also made hunts the most efficient way to grind tomes for relics so that's probably also making things feel worse than before. It might not be ideal but I understand why people ping rather than just run through servers shouting for hunts or relying on just linkshells. People want to get into as many trains as possible and Discord allows for cross-DC hunt attendance.
A good group of players could spam level 90 dungeons and get Causality almost as quickly. The difference is there is more personal effort and responsibility required when spamming dungeons.
The organized hunt has become the simplest way for most players to get their tomestones and now some are looking to get it changed so there is even less effort and responsibility needed.
It was an issue in the past.If the current relic wasn't a tome weapon, this wouldn't be an issue. It wasn't an issue before. A rank trains gave the same amount of tomes in previous expansions, but the people who were doing relic quests were doing them in other content because they had to.
So imo the problem with the efficiency is not because of hunt design, but because of relic design.
We had overcrowded trains in Stormblood when players were still limited to their homeworlds.
We had overcrowded trains in Shadowbringers because they were always a good way to get tomestones.
The overcrowded trains in Endwalker have been a longer lasting issue due to the relic grind but they haven't been unique to Endwalker.
We will no doubt continue to have overcrowded in Dawntrail because players are used to the convenience in getting their tomestones.
Technically, it is a hunt design problem in that the design make the trains viable and a good source of tomestones for the time spent. If the respawn windows were 2-8 hours instead of 4-6, trains would be stray clean up at best instead of full 12 mark trains most of the time. You'd see a lot more spontaneous kills on sight because who is going to have the patience to wait around for 6 hours for the rest to show up?
If the average player could farm level cap dungeons for their tomestones and get more in the same time it takes a train to clear 12 marks, players would move back to dungeon spam from trains because it would be more efficient. I know that the more highly skilled players can get the tomestones faster via dungeon spam even now but the average player in a group of average players can't.
Last edited by Jojoya; 04-02-2024 at 04:07 AM.





Another factor is that it's mostly about hunts vs dungeons, and many people are fed up with the same boring dungeons. At least with hunt trains there is a sense of being in a hurry and more lethal mechanics without you being held back by anyone else. But dungeons... holy mother of tediousness, it's so slow and an incompetent party makes it even worse.If the average player could farm level cap dungeons for their tomestones and get more in the same time it takes a train to clear 12 marks, players would move back to dungeon spam from trains because it would be more efficient. I know that the more highly skilled players can get the tomestones faster via dungeon spam even now but the average player in a group of average players can't.
Why is there no other content that drops a significant amount of tomes? Savage, extremes, criterion and the most recent normal raids give worse tome rewards for time spent than dungeons or hunts do. If hunt rewards were nerfed then other content should be buffed to compensate for that. There is no need to make dungeon spam the only "overcrowded" piece of content by giving it disproportionate rewards that trump literally everything else.
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