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  1. #31
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eraden View Post
    Mao thinkings is not much problems with Hunts whats can't be fixed player-side. For A-Rank Hunts Trains, Conductors just need to discourage Cross-World participation to keeps size of trains down to somethings manageable. For S-Rank Hunts, participants just need to be little bits patient. Waitings for minute or two should be doables. Waitings for five minutes is silly. In both cases, having an experienced Conductor to guide participants is big helps. Jojoya is right. Hunts Trains are one of the few activities in FFXIV whats truly multiplayer. Would be big shame if that is lost. Especially because it is player-created content. As Jojoya said, is no biggie if miss a Hunt. Will always be a next one.
    They shouldn't be fixed player-side, because the problem here is you create some false sense of authority with the people conducting the train which is already a problem in some spaces... Even then, you do also have the situation of... What players want other players to do and what they will do are 2 entirely different things, especially when it is taking efficiency into account... People aren't going to turn down 240 tomes just because a conductor said so, especially when the game systems permit otherwise.

    This is a general problem with hunts on the community-side, is the assumed level of non-existent authority, versus the reality of just plain and simple courtesy. It should always be viewed as a courtesy rather than a conductor or spawner(s) ultimately holding authority. Like I get it, they spawned it, they tracked it, etc., etc., - This doesn't mean any authority should be placed. At best, just a courtesy to people doing the 'legwork'

    On the second point, I don't necessarily think that just because people want hunts to be replaced or reworked, that they are arguing for something with a less multiplayer-oriented experience. In fact, I would even argue that there are far better ways to do it if you want a heavy multiplayer-oriented approach.
    (0)
    Last edited by Kaurhz; 03-11-2024 at 09:38 PM.

  2. #32
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    They shouldn't be fixed player-side, because the problem here is you create some false sense of authority with the people conducting the train which is already a problem in some spaces... Even then, you do also have the situation of... What players want other players to do and what they will do are 2 entirely different things, especially when it is taking efficiency into account... People aren't going to turn down 240 tomes just because a conductor said so, especially when the game systems permit otherwise.

    This is a general problem with hunts on the community-side, is the assumed level of non-existent authority, versus the reality of just plain and simple courtesy. It should always be viewed as a courtesy rather than a conductor or spawner(s) ultimately holding authority. Like I get it, they spawned it, they tracked it, etc., etc., - This doesn't mean any authority should be placed. At best, just a courtesy to people doing the 'legwork'

    On the second point, I don't necessarily think that just because people want hunts to be replaced or reworked, that they are arguing for something with a less multiplayer-oriented experience. In fact, I would even argue that there are far better ways to do it if you want a heavy multiplayer-oriented approach.
    Peoples are sheeples. Without someone to takes charge and organize things, Hunts would just become pure chaos. History shows overs and overs again that Human Beings rely on leaders to guide thems. If wants big multiplayer activities in FFXIV, then needs to rely on peoples stepping up to takes charge of events.
    (1)
    Last edited by Eraden; 03-11-2024 at 10:09 PM.

  3. #33
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Make it so you can only hunt marks on your own server and not be able to on others would be a good start, have more open windows for S ranks would be a much better solution, it would reduce the traffic between servers as well and lesser complaints about 'early pulls'

    EDIT:
    Make the Hunt Achievement alongside with eg. Treasure Hunt account wide as well as fates, and possibly a few other things account wide.

    It would make it easier as well as being able to get around on different alts and the likes.
    (3)

  4. #34
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Themarvin View Post
    Make it so you can only hunt marks on your own server and not be able to on others would be a good start, have more open windows for S ranks would be a much better solution, it would reduce the traffic between servers as well and lesser complaints about 'early pulls'

    EDIT:
    Make the Hunt Achievement alongside with eg. Treasure Hunt account wide as well as fates, and possibly a few other things account wide.

    It would make it easier as well as being able to get around on different alts and the likes.
    Mao like Kurotora ideas. Especially abouts making Hunts achievements account-wide. Mao can't BEGIN to imagine the horror of has to do gazillion S-Rank kills for EACH alt.
    (0)
    Last edited by Eraden; 03-12-2024 at 12:40 AM.

  5. #35
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    358
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mallleable View Post
    As some who has all the hunt achievements, I really wish hunts were more like big FATES like Chi or Archaeotania. Them currently just being just lazy currency piñatas is just not fun.
    These Fates have always been some of the best content in the game. Just big dudes that you all show up to wreck and it doesn't melt in seconds. Chi has to be my favourite recently but nothing will ever beat Odin just nuking servers.
    (2)

  6. #36
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Themarvin View Post
    Make it so you can only hunt marks on your own server and not be able to on others would be a good start, have more open windows for S ranks would be a much better solution, it would reduce the traffic between servers as well and lesser complaints about 'early pulls'

    EDIT:
    Make the Hunt Achievement alongside with eg. Treasure Hunt account wide as well as fates, and possibly a few other things account wide.

    It would make it easier as well as being able to get around on different alts and the likes.
    Account wide I can get behind but the idea to limit S ranks to your server would be way more of a negative than a positive.
    A large portion of spawned S ranks are spawned by travellers. If you limit it to only being able to get them on your own server then some servers will suffer greatly compared to others.
    (1)

  7. #37
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eraden View Post
    Peoples are sheeples. Without someone to takes charge and organize things, Hunts would just become pure chaos. History shows overs and overs again that Human Beings rely on leaders to guide thems. If wants big multiplayer activities in FFXIV, then needs to rely on peoples stepping up to takes charge of events.
    Just because we chose to step up and organize things for others doesn't mean we have any authority. We don't. SE has not given it to us. Other players will follow us because they chose to, not because they have to.

    Those with the reputation of troublemakers aren't sheep. They're independent and in some cases leaders in their own right. But they're definitely not interested in other players telling them what they can or cannot do. They usually know the rules that SE creates better than the general community members.

    I do agree with you that it's something that can be fixed player-side via common sense and courtesy within reason. I can't speak for all worlds but generally 5 minutes from spawn to pull has been standard most will agree to. It may be less if the spawn is right next to an aetheryte but still there's some extra time in that 5 minutes in case of congestion delays.

    When you get a relay isn't necessarily when the S rank was spawned. It can take a minute or two for relays to filter through linkshells. Many Faloop spawners intentionally withhold the public relay for a minute after spawning. Most Centurio relays are dependent on a player being in the zone with a third party tool or the spawner manually sending the relay. When you get a relay, assume it was spawned 2 minutes ago and get there fast to extend the same courtesy to those who are already waiting as they are extending to you by waiting the extra minute. No one likes having their time wasted by others.

    Don't complain in shout chat about early pullers. There is no such thing by the rules of the game. You don't know when something was actually spawned unless you were in the zone when it did or talking in a linkshell with whomever spawned it and they told you.

    Most of all, don't give into FOMO. If some does pull earlier than is courteous, as a community we have the ability to buy time for more to arrive by not attacking right away or by getting a single hit in on the target then cease attacking. When you start attacking normally with the puller, you're agreeing with the puller that there was no reason to keep waiting.

    Quote Originally Posted by Themarvin View Post
    Make it so you can only hunt marks on your own server
    That will solve nothing. It's amazing how many players forget what things were like prior to world visit.

    Was there still congestion? Yes. Because it might be the last spawn for the next 8 hours, more players would show up so they didn't miss out instead of being able to finish what they were already doing then heading to the next spawn cross world 10 minutes later.

    Were there still "early pullers"? Yes. Every world had them.

    Was there still "sniping" (players who would kill hunts but not report the kill to a tracker)? Of course. Trackers are third party tools. While it's courteous to other hunters to report the kill to one of the trackers, it's not mandatory and some aren't aware the trackers exist or haven't been given the needed permission to report the kill to the tracker (looking at you again, Faloop).

    Players need to understand that the Hunt is its own unique style of content. By trying to turn them into FATEs or leves, you're removing content from the game. If the elite hunts aren't your style, there are other ways to get your tomestones. The daily and weekly hunt bills will still get you your hunt currency.

    Quote Originally Posted by Thurmnmurmn View Post
    Account wide I can get behind but the idea to limit S ranks to your server would be way more of a negative than a positive.
    A large portion of spawned S ranks are spawned by travellers. If you limit it to only being able to get them on your own server then some servers will suffer greatly compared to others.
    While I agree with you in general, having it limited to home world only might get part of the community to appreciate the work that spawners go to so there are S ranks to kill. Same with conductors/scouts and trains. It's easy to think there will always be someone willing to go to the effort for everyone else but that's not always the case.
    (0)
    Last edited by Jojoya; 03-12-2024 at 04:52 AM.

  8. #38
    Player
    Akibaws's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Kismet Altius
    World
    Louisoix
    Main Class
    Reaper Lv 100
    I think the bigger issue is the entitlement from certain Discords trying to claim ownership over hunts.
    (6)

  9. #39
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Akibaws View Post
    I think the bigger issue is the entitlement from certain Discords trying to claim ownership over hunts.
    They can try to claim it but they still don't have any authority.

    It would take SE creating and formalizing a mentor like system for spawners and conductors before any individual player or group of players could be considered to be some sort of "authority", and the mentor system itself is a good example of why it shouldn't happen.

    What leadership within the community exists is doesn't extend any farther than those willing to recognize those individuals as leaders. Such recognition is voluntary, not a requirement.
    (1)

  10. #40
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Just because we chose to step up and organize things for others doesn't mean we have any authority. We don't. SE has not given it to us. Other players will follow us because they chose to, not because they have to.
    Mao thinkings Jojoya misunderstandings little bits. Authority is a real thing but it is a social contract made between Conductors and those that choose to follow thems. It does not apply to anyone whats not part of the Hunts Train. Every single Conductor Mao has followed understands this and to best of Mao knowledge, has never tried to push weight with others not within Hunts Trains. Peoples whats part of Hunts Trains willingly cede control to the Conductors whats organizing the events. Therefore, Mao considers all this complainings about presumed authority to be crying abouts smoke and mirrors, at least with respect to Mao experiences. Now if is Conductors on other worlds whats actually trying to pull weight with those nots part of Hunts Trains, then Mao would agree is become real issue.

    On matter of Hunts Trains becoming too big because of cross-world travel, Mao thinkings is real issue that needs to be addressed buts try as Mao might, Mao can't think of any game-side fix that could be implemented that would not have other more bad effects. Is why Mao thinkings best solution is still just for peoples to agree to cooperate. Hunts Trains and Hunts in general are player-made content that requires mostly player-made solutions in form of cooperations. Mao still likings Kurotora idea for account-wide achievements though. Is make process of acquiring such achievements much less painfuls.
    (4)

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