Just because we chose to step up and organize things for others doesn't mean we have any authority. We don't. SE has not given it to us. Other players will follow us because they chose to, not because they have to.
Those with the reputation of troublemakers aren't sheep. They're independent and in some cases leaders in their own right. But they're definitely not interested in other players telling them what they can or cannot do. They usually know the rules that SE creates better than the general community members.
I do agree with you that it's something that can be fixed player-side via common sense and courtesy within reason. I can't speak for all worlds but generally 5 minutes from spawn to pull has been standard most will agree to. It may be less if the spawn is right next to an aetheryte but still there's some extra time in that 5 minutes in case of congestion delays.
When you get a relay isn't necessarily when the S rank was spawned. It can take a minute or two for relays to filter through linkshells. Many Faloop spawners intentionally withhold the public relay for a minute after spawning. Most Centurio relays are dependent on a player being in the zone with a third party tool or the spawner manually sending the relay. When you get a relay, assume it was spawned 2 minutes ago and get there fast to extend the same courtesy to those who are already waiting as they are extending to you by waiting the extra minute. No one likes having their time wasted by others.
Don't complain in shout chat about early pullers. There is no such thing by the rules of the game. You don't know when something was actually spawned unless you were in the zone when it did or talking in a linkshell with whomever spawned it and they told you.
Most of all, don't give into FOMO. If some does pull earlier than is courteous, as a community we have the ability to buy time for more to arrive by not attacking right away or by getting a single hit in on the target then cease attacking. When you start attacking normally with the puller, you're agreeing with the puller that there was no reason to keep waiting.
That will solve nothing. It's amazing how many players forget what things were like prior to world visit.
Was there still congestion? Yes. Because it might be the last spawn for the next 8 hours, more players would show up so they didn't miss out instead of being able to finish what they were already doing then heading to the next spawn cross world 10 minutes later.
Were there still "early pullers"? Yes. Every world had them.
Was there still "sniping" (players who would kill hunts but not report the kill to a tracker)? Of course. Trackers are third party tools. While it's courteous to other hunters to report the kill to one of the trackers, it's not mandatory and some aren't aware the trackers exist or haven't been given the needed permission to report the kill to the tracker (looking at you again, Faloop).
Players need to understand that the Hunt is its own unique style of content. By trying to turn them into FATEs or leves, you're removing content from the game. If the elite hunts aren't your style, there are other ways to get your tomestones. The daily and weekly hunt bills will still get you your hunt currency.
While I agree with you in general, having it limited to home world only might get part of the community to appreciate the work that spawners go to so there are S ranks to kill. Same with conductors/scouts and trains. It's easy to think there will always be someone willing to go to the effort for everyone else but that's not always the case.



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