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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eraden View Post
    Mao thinkings is not much problems with Hunts whats can't be fixed player-side. For A-Rank Hunts Trains, Conductors just need to discourage Cross-World participation to keeps size of trains down to somethings manageable. For S-Rank Hunts, participants just need to be little bits patient. Waitings for minute or two should be doables. Waitings for five minutes is silly. In both cases, having an experienced Conductor to guide participants is big helps. Jojoya is right. Hunts Trains are one of the few activities in FFXIV whats truly multiplayer. Would be big shame if that is lost. Especially because it is player-created content. As Jojoya said, is no biggie if miss a Hunt. Will always be a next one.
    They shouldn't be fixed player-side, because the problem here is you create some false sense of authority with the people conducting the train which is already a problem in some spaces... Even then, you do also have the situation of... What players want other players to do and what they will do are 2 entirely different things, especially when it is taking efficiency into account... People aren't going to turn down 240 tomes just because a conductor said so, especially when the game systems permit otherwise.

    This is a general problem with hunts on the community-side, is the assumed level of non-existent authority, versus the reality of just plain and simple courtesy. It should always be viewed as a courtesy rather than a conductor or spawner(s) ultimately holding authority. Like I get it, they spawned it, they tracked it, etc., etc., - This doesn't mean any authority should be placed. At best, just a courtesy to people doing the 'legwork'

    On the second point, I don't necessarily think that just because people want hunts to be replaced or reworked, that they are arguing for something with a less multiplayer-oriented experience. In fact, I would even argue that there are far better ways to do it if you want a heavy multiplayer-oriented approach.
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    Last edited by Kaurhz; 03-11-2024 at 09:38 PM.