Quote Originally Posted by Araxes View Post
So i played Healer back in the Feast (Scholar) and achieved top 100 with it. While the Healer did have a huge impact, i do not think that it is accurate that only the healer mattered.

I had my fair share of matches where i outhealed the enemy healer tenfold but nothing died on the enemy side until i just ran out of mana. Tank Stuns and DPS CC mattered a lot especially later in the high tiers.

Also: being a Healer in the Feast was extremely stressful wich is probably the main reason the trinity got removed. Not to many had enough endurance to play and stick to the healer role until they got good enough.
The role spread was a lot less prevalent in top 100 or diamond than in lower ranks, where the skill of the healer was the defining factor for the game and outweighed every other consideration like damage, burst syncing, etc. The Feast was essentially balanced around diamond and top ranks more than anything, which isn't to say that it's an oddity in multiplayer gaming since pure balance usually matters at the top level the most, but it becomes a problem when it generates fundamental issues like this at lower skill play.