Quote Originally Posted by Araxes View Post
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Definitely true to say that Healer was not the only role that mattered. Melee had fairly important impact to actually pumping out enough damage, Caster had significant burst support and Ranged came in with additional CC and decent damage.

However while a game cannot be won by a good Healer alone you have to admit that Healers had a significantly higher skill floor.

Good melees and ranged won you games, good tanks stabilized games but good Healers were a necessity to even give everyone else a chance. This make-or-break design is what made Healers both the most stressful role and the most necessary one.

I for one am glad for asymmetric job design with Healers not having a lion's share of healing tools.