Quote Originally Posted by Aubrey_A View Post
Not gonna lie, I miss the Trinity system for PVP. While 6.1 has (imo) been a net improvement to the XIV pvp system, I'm nostalgic about being a full-time healer in pvp.

My thoughts are:
  • The current skill layout
  • Less: Recuperate on all classes
  • And: Healers being revised back to full-time healing
Would be a neat change of pace. This would have a significant impact on FL pacing. At the very least, it would slow down the pace of FL matches by reducing the amount of "DPS" classes available per match. At the same time, it could(?) increase the amount of support per FL match, especially if that support could play around the current FL meta.

That's not thinking about CC, and we know PVP balance revolves around CC balance.

I'm a bit confused about this, because on one hand you say that 6.1 has been a net improvement, but on the other hand you want to maintain all job changes while rolling back only healers- aside from recuperate on the other jobs?

Because you list "the current skill layout" without specifying which jobs would have changes, I don't see how this wouldn't affect all jobs.

Although I was fine with healers prior to the rework, I am fine with the healer rework and personally I wouldn't want it rolled back to full-time healing. I would, on the other hand, see how reducing the availability of recuperate on some jobs could be a positive change in FL.