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  1. #1
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90

    The Trinity System in PVP

    Not gonna lie, I miss the Trinity system for PVP. While 6.1 has (imo) been a net improvement to the XIV pvp system, I'm nostalgic about being a full-time healer in pvp.

    My thoughts are:
    • The current skill layout
    • Less: Recuperate on all classes
    • And: Healers being revised back to full-time healing
    Would be a neat change of pace. This would have a significant impact on FL pacing. At the very least, it would slow down the pace of FL matches by reducing the amount of "DPS" classes available per match. At the same time, it could(?) increase the amount of support per FL match, especially if that support could play around the current FL meta.

    That's not thinking about CC, and we know PVP balance revolves around CC balance.
    (8)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aubrey_A View Post
    Not gonna lie, I miss the Trinity system for PVP. While 6.1 has (imo) been a net improvement to the XIV pvp system, I'm nostalgic about being a full-time healer in pvp.

    My thoughts are:
    • The current skill layout
    • Less: Recuperate on all classes
    • And: Healers being revised back to full-time healing
    Would be a neat change of pace. This would have a significant impact on FL pacing. At the very least, it would slow down the pace of FL matches by reducing the amount of "DPS" classes available per match. At the same time, it could(?) increase the amount of support per FL match, especially if that support could play around the current FL meta.

    That's not thinking about CC, and we know PVP balance revolves around CC balance.

    I'm a bit confused about this, because on one hand you say that 6.1 has been a net improvement, but on the other hand you want to maintain all job changes while rolling back only healers- aside from recuperate on the other jobs?

    Because you list "the current skill layout" without specifying which jobs would have changes, I don't see how this wouldn't affect all jobs.

    Although I was fine with healers prior to the rework, I am fine with the healer rework and personally I wouldn't want it rolled back to full-time healing. I would, on the other hand, see how reducing the availability of recuperate on some jobs could be a positive change in FL.
    (3)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,338
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't miss it at all, unlike for pve. It was full of problems, putting 95% of the party weight on healers, even after the introduction of potions/recuperate. If you want to reduce recuperate as well, then welcome back to pre ShB pvp where only healers matter.

    I also do not want to go back to the good old times of 2 people per party had to take the bullet and swap to healer in FLs else you'd have 90% chance of losing if the other team did it and not yours.
    (12)
    Last edited by Valence; 03-09-2024 at 06:15 PM.

  4. #4
    Player
    Kurbb's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    26
    Character
    Kurbb Stomp
    World
    Hyperion
    Main Class
    Gunbreaker Lv 92
    Quote Originally Posted by Valence View Post
    I don't miss it at all, unlike for pve. It was full of problems, putting 95% of the party weight on healers, even after the introduction of potions/recuperate. If you want to reduce recuperate as well, then welcome back to pre ShB pvp where only healers matter.

    I also do not want to go back to the good old times of 2 people per party had to take the bullet and swap to healer in FLs else you'd have 90% chance of losing if the other team did it and not yours.
    Its an MMO. Everyone shouldnt be a dps, healer, and tank. Roles dont matter anymore
    (1)

  5. #5
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Recuperate should be reduced to the amount of healer spells. I always found it weird that everyone had access to better healing then actual healers. Then it might actually be worth the trade off for having a healing spell instead of a damage spell.
    (3)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,338
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The amount of healing dedicated actions healers have (esp WHM and AST) is absolutely crazy already.
    (2)

  7. #7
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I don't think it should be to roll based at all based upon then the team with the most healers wins in a figure of speech, taking tanking away more would be a good feature as well, so it would be more based on everyone has to stand for themself and do their part.
    (0)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Themarvin View Post
    I don't think it should be to roll based at all based upon then the team with the most healers wins in a figure of speech, taking tanking away more would be a good feature as well, so it would be more based on everyone has to stand for themself and do their part.
    Being a PvP tank never had the game-deciding impact of being a PvP healer back when dedicated healers were a thing. Current tanks also aren't all equal on mitigation, like Warrior is actually squishy and plays around Primal Rend stuns and DRK outside of Salted Earth is a lifesteal DPS.

    All tanks can be nuked fast though if you catch them without their defensive up and stun them before Guard. Well, in Crystalline Conflict at least. Many jobs have mitigation besides Guard anyhow, so thats not special to tanks.

    Long story short - dedicated Healers had game-deciding impact, dedicated tanks did not. Literally not comparable.
    (3)

  9. #9
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Being a PvP tank never had the game-deciding impact of being a PvP healer back when dedicated healers were a thing. Current tanks also aren't all equal on mitigation, like Warrior is actually squishy and plays around Primal Rend stuns and DRK outside of Salted Earth is a lifesteal DPS.

    All tanks can be nuked fast though if you catch them without their defensive up and stun them before Guard. Well, in Crystalline Conflict at least. Many jobs have mitigation besides Guard anyhow, so thats not special to tanks.

    Long story short - dedicated Healers had game-deciding impact, dedicated tanks did not. Literally not comparable.
    Well been in all sorts of PvP's you should skip the tankness as well in it as it is... and let it be player vs player more, else it is metas one way or another, removing the roles entirely would make it easier to make balance to the system as it is.
    (0)

  10. #10
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    So i played Healer back in the Feast (Scholar) and achieved top 100 with it. While the Healer did have a huge impact, i do not think that it is accurate that only the healer mattered.

    I had my fair share of matches where i outhealed the enemy healer tenfold but nothing died on the enemy side until i just ran out of mana. Tank Stuns and DPS CC mattered a lot especially later in the high tiers.

    Also: being a Healer in the Feast was extremely stressful wich is probably the main reason the trinity got removed. Not to many had enough endurance to play and stick to the healer role until they got good enough.
    (5)
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