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  1. #11
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    667
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    The problem I had with gw2 dungeons is that no one wanted to run them which was pretty disappointing. The PvE aspect of the game from my experience were only fractals or open world events which are fun don't get me wrong, but it would've been nice to explore all the old dungeons and their different paths you could take. I love WvW though, I so want to get Warbringer.

    That aside, I don't recall many instant death mechanics in this game. I know Doom exists, and you can usually esuna it or get your health fully healed to remove it, but other than that I can't think of anything. There are probably more than I realize, because as I am typing this I remembered one of the later bosses hits you with either a red or blue laser and you have to alternate the color you get hit by and same for some other bosses

    DPS and healers are just normally squishy so they can't take a lot of hits
    (1)

  2. #12
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by pcgamefreak View Post
    That's one of the worst things you can do as a developer when it comes to Boss battles... One hit kills.

    As Humans, we are not CPUs. We have to see something, think and then react and that's only if what we see is comprehensive to begin with. As developers, it's easy to put something in and think it's ok but that's because you're the one creating the mechanics and know it already. To someone seeing it for the first time, it's a different story, which is why you don't do one hit kills to begin with. You have to allow for Human Error!
    There is room for human error even with one-hit kills. Battle Resurrection. Some games don't allow or limit Battle Resurrection to a specific number. This game allows as many as can be cast before those with a resurrection skill run out of mana.

    Don't be afraid of death in a game that has no long lasting penalty for death. Take it for the learning experience that it is.

    Many of us don't have issues dodging those mechanics while trying to heal the rest of the party even when we're new to the fight. It's because we've learned from experience over time. We know what to expect. Give yourself a chance to gain that experience as well. Or perhaps try a job in a different role. Not everyone enjoys the healing role in MMORPGs.

    I'm also curious where you are having problems with one-hit kill mechanics since those are generally limited to more difficult end game content (including end game of previous expansions). Is it possible that you're being killed by something because you're severely undergeared for the content?

    You know yourself and what you like best. If the game's not right for you, then it's not right for you. Have fun in what you do play, whether it's FFXIV or something else.

    Quote Originally Posted by pcgamefreak View Post
    This forum won't let me add my full though, got to cut it short...
    You can edit your post after posting the initial 3k limit. The character limit doesn't apply when editing.
    (5)
    Last edited by Jojoya; 03-09-2024 at 03:23 AM.

  3. #13
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I haven't played guild wars 2 since it's launch, wonder if I should pick it up again
    (0)

  4. #14
    Player
    DariusAlexandros's Avatar
    Join Date
    Aug 2023
    Posts
    2
    Character
    Darius Alexandros
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Do you play with your monitor turned off and no sound by any chance? Because this is the easiest MMORPG that I've ever played. And I'm a healer like you...
    (3)

  5. #15
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by CVXIV View Post
    The problem I had with gw2 dungeons is that no one wanted to run them which was pretty disappointing. The PvE aspect of the game from my experience were only fractals or open world events which are fun don't get me wrong, but it would've been nice to explore all the old dungeons and their different paths you could take. I love WvW though, I so want to get Warbringer.

    [...]
    Part of the reason for that is that dungeons in GW2 are abandoned content.
    Aside from adding one new path to Twilight Arbor they never expanded on dungeons or bothered to fix longstanding bugs with them, instead moving their focus to fractals and strikes.
    Dungeons can be some of the buggiest, cheesiest content you do in GW2 depending on your party.
    The coup de grace was Arenanet unifying the dungeon currencies so now everybody mostly runs whichever dungeon path is the quickest, most painless source of tokens when they need to buy something with them, otherwise dungeons are pretty dead when there isn't a (new) collection that requires a specific dungeon path.
    Occasionally you will see people recruiting to run dungeons just for fun or to unlock the dungeon vendors for a new account but it's a rare thing.
    At least they reworked Arah story mode so you can run it solo to complete the base game's personal story. As lackluster as the final confrontation may feel.

    Pretty much everything else you can do is designed to stay relevant or profitable in some way or another so I can see why dungeons died off unless you need to do them for something specific or manage to recruit people in it for the novelty.
    Raids, while another form of content they stopped developing, stay relevant by being generally profitable and being one path to legendary armor, a benefit dungeons in general lack.

    Quote Originally Posted by SieyaM View Post
    I haven't played guild wars 2 since it's launch, wonder if I should pick it up again
    It's free-ish. Never hurts to pop back in and see how things changed. Just don't commit to any purchases before you know you want to continue playing.
    As someone who plays GW2 off and on since its Beta it's a very different game now.
    A lot of things have changed from the state it was in at launch but the base game still remains the worst part of the game, it's essentially all a long tutorial with the fun new systems locked behind expansions because that's one way they make money.
    If you do commit, mounts are a complete game-changer.
    Content that requires it now supports the holy trinity they initially tried to avoid.
    Expansion content generally is a step up in difficulty, though not as steep as it was when Heart of Thorns had just released.
    They figured out a way to bring Living World Season 1 content back.
    The "MTX" shop and the lootboxes are the same as ever, though the latter now at least have a pity system of giving you a type of currency you can accrue to eventually buy old exclusive items.
    Their release model has changed with them now doing annual "mini expansions" instead of the full fledged expansion packs they did before. We'll see how that shakes out for them, personally I'm still salty they completely gutted Runes to sell you a watered-down version of what they removed, locked behind a purchase of their first mini expansion.
    (0)

  6. #16
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,846
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by pcgamefreak View Post
    I can't sit through the long battle sequences and cut scenes
    Alrighty! Story games are not for everyone. Not everyone can sit through Lord of the Rings or Harry Potter either.

    just to get caught by some one hit kill Boss move, which you can't avoid because you don't know the mechanics.
    When you learn the game enough, I'm sure you'll be able to anticipate them. You're just not giving yourself the time to learn the game and quitting abruptly over it tbh.

    That's one of the worst things you can do as a developer when it comes to Boss battles... One hit kills.
    Depends on gear and role. Maybe try picking a tank. Hardly anything 1hits in this game, especially in story content.

    As Humans, we are not CPUs. We have to see something, think and then react and that's only if what we see is comprehensive to begin with.
    See cast bar or orange aoe. React within 3 seconds (which is ages). Isn't a problem normally.

    This is why players end up blaming other players like Healers when the party gets whiped.
    People rarely blame in this game. They just retry the fight and beat it with the hindsight.

    Having NPCs for all dungeons would have been a HUGE help because it would have allowed players to learn by doing it over and over and then later run with Humans once they had the mechanics down perfect.
    All the required dungeons have NPC support.
    (7)

  7. #17
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Not everyone can sit through Lord of the Rings.
    Blasphemy.
    (2)

  8. #18
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,270
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by pcgamefreak View Post
    Having NPCs for all dungeons would have been a HUGE help because it would have allowed players to learn by doing it over and over and then later run with Humans once they had the mechanics down perfect.
    I think you may have missed something somewhere. All MSQ dungeons can be done with NPCs. It's the Duty Support system.
    (7)

  9. #19
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    928
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Much like other Final Fantasy games, this game puts a huge focus on its story, something a lot of other MMORPGs don't do.

    I have never seen a player get chastised for dying to any mechanic. Whether you're new or a veteran, stuff happens, you get ressed, and the fight continues. The best way to learn is through our mistakes, and if dying during a new encounter unacceptable to you, then perhaps a far easier game where it's impossible for fail would be more suitable.


    Quote Originally Posted by CVXIV View Post
    That aside, I don't recall many instant death mechanics in this game. I know Doom exists, and you can usually esuna it or get your health fully healed to remove it, but other than that I can't think of anything. There are probably more than I realize, because as I am typing this I remembered one of the later bosses hits you with either a red or blue laser and you have to alternate the color you get hit by and same for some other bosses
    One of the earliest I can think of is the first boss in the Temple of Qarn. I've seen plenty of new players die to doom because they didn't realize or notice fast enough that it can be removed by standing on the glowing tile. Next would be Titan and not moving out of Landslide fast enough. But honestly, it's not a big deal dying to something new.
    (3)
    Last edited by Espon; 03-09-2024 at 09:01 AM.

  10. #20
    Player
    Aurissia's Avatar
    Join Date
    Nov 2023
    Posts
    7
    Character
    E'lyria Nitsah
    World
    Ragnarok
    Main Class
    Red Mage Lv 87
    Quote Originally Posted by Jeeqbit View Post
    When you learn the game enough, I'm sure you'll be able to anticipate them. You're just not giving yourself the time to learn the game and quitting abruptly over it tbh.
    I agree. It's a matter of getting used to something. I came from other mmos too and I needed to get used to mechanics here (like in every game). Here for example I struggled with aoe at first, because in some other mmos I used to stay on the aoe until the skill animation, here instead you need to move out before and when there is the animation it's already safe.

    People rarely blame in this game. They just retry the fight and beat it with the hindsight.
    This too. In the past I had to deal with people thinking they were sergeants Hartman cosplay, but here is very calm imo. Just once a guy was a bit nevrous but didn't say anything wrong at the end of the day.
    (0)

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