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  1. #1
    Player
    pcgamefreak's Avatar
    Join Date
    Mar 2024
    Posts
    1
    Character
    Miss Dolittle
    World
    Behemoth
    Main Class
    Conjurer Lv 72

    Can't Continue, Not what I was Hoping

    As someone who has played many MMORPGs and recently chose FF14 over years of Guildwars 2, I can say there are really no great MMOs out there right not. I'm dropping my FF14 subscription because I can't sit through the long battle sequences and cut scenes, just to get caught by some one hit kill Boss move, which you can't avoid because you don't know the mechanics.

    That's one of the worst things you can do as a developer when it comes to Boss battles... One hit kills.

    As Humans, we are not CPUs. We have to see something, think and then react and that's only if what we see is comprehensive to begin with. As developers, it's easy to put something in and think it's ok but that's because you're the one creating the mechanics and know it already. To someone seeing it for the first time, it's a different story, which is why you don't do one hit kills to begin with. You have to allow for Human Error!

    This is why players end up blaming other players like Healers when the party gets whiped. They never consider the fact, the Healer has to dodge the same unknown mechanics, all while trying to keep an eye on players health and trying to do both, is almost impossible, which is in itself a developer design flaw for Healers.

    Having NPCs for all dungeons would have been a HUGE help because it would have allowed players to learn by doing it over and over and then later run with Humans once they had the mechanics down perfect. That's a boring thing to do but with a game designed as such, you don't have a choice because watching video is just as bad and you should never have to watch a video in order to do a Boss battle.

    Being honest, if it weren't for the server-side PvP/WvW cheating of Guildwars 2, that would be the best MMORPG on the market right now. GW2 does not force dungeons. You're free to engage or not engage all content in the game. GW2 is not big on one hit kills either, so it's a lot more casual when fighting a Boss than anything in FF14. If it weren't for the "Devs" allowing their friends, bfs, gfs and family to run around in WvW in God Mode blowing away players with attributes and strengths you can not obtain on any class, I would still be playing it right now and would have never bought the entire game of FF14, expansions and all. GW2 want's you to sink money in the game and have fun at your expense by killing the crap out of you in WvW and after playing all classes and builds for years, it's so easy to spot what's possible and what's not possible in GW2's pvp.

    Seriously, for something baring the name Final Fantasy, I am deeply disappointed for I am a Final Fantasy fan, with FF7, 8, 9 and 10 being my favorite FF games.

    At this point, I am left without and MMO to play.... (sigh)

    This forum won't let me add my full though, got to cut it short...

    If this is your cup of tea, then drink it but I 'gotta' toss the cup's content to the grass because it's nasty!

    Sorry for any "typos",

    Peace.
    (5)

  2. #2
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    770
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 95
    Skill issue.

    Because right now FFXIV is the easiest game in the market right now.
    (29)

  3. #3
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I'm retired and have suffered two strokes, my mental accuity and reaction time is down by a tremendous amount, and even I don't complain about this. While I agree that some of the mechanics aren't intuitive, but once you know how they work, they're easy. I'll give you an example. One boss in Tower of Babil puts these little red bubbles on you. Your first reaction will probably be to isolate yourself from your team mates. Actually, you're supposed to stop attacking and stand still to avoid damage. This game is leaps and bounds ahead of others with it telegraphs, but it isn't perfect. Don't let the nice orange cones and circles lull you into complacency. If you're unsure about a boss's mechanics, look them up. Or, if like me, and you have a physical limitation, tell your party before-hand so the tank and healer can adjust their pulls and rescues for you.
    (8)

  4. #4
    Player
    Retry's Avatar
    Join Date
    Aug 2016
    Location
    Sea of Clouds
    Posts
    71
    Character
    Retry Mire
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    The sheer amount of visual effects (aoe markers, stack markers, status effects, environmental factors, etc.) that happen within boss fights are more than enough to let one figure out what a mechanic does. If you die you just go back and fight again with a bit more knowledge than before. Seriously, the mechanics and visual markers build up to where you can guess most patterns or abilities. Yeah, there are niche mechanics certain bosses have but even then you can pretty easily figure them out.

    Your argument that ff is bad because of OHKO boss attacks is rather foolish because the game is so dang easy that most OHKO abilities are telegraphed way in advance to give players ample amount of time to avoid/mitigate it. And if all else fails and you're still stuck at a mechanic - ask someone for help or google it. Many times it boils down to: 1) update gear for dps checks 2) don't ignore the mechanic(s).
    (4)

  5. #5
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    You can get around the character limit by editing your post once you've posted it. Not that I thinking you'll reply to this as many who make very vague remarks about I don't enjoy blank remarks and that they are leaving threads tend to not come back. But I wonder what kind of one hit kills you are talking about. Or what you might think are one hit kills. If you die and aren't sure why or how you should ask questions. There's also no reason to need to have to watch a video before a regular dungeon, trial, or raid that's not savage or ultimate. At least if it's not within the first few weeks of somethings release. You also don't have to do any side content in XIV if you don't want to. I'm not sure what you think is side content that you're being forced to do as there's only two things I can think of. Four if you count each hard fight of Titan, Garuda and Ifrit as a separate thing and don't combine them.
    (0)

  6. #6
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    97
    Character
    Haru Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 84
    There is definetly some criticism here regarding one shot mechanics or instant kill mechanics that I can get behind, but more so in reference to specific pockets of the game. Otherwise, you're handed more than enough tools to learn fights as you go. Mileage will vary depending on what class you're playing. It'd be easier to learn and observe on a ranged class, imo, versus something like a MNK or DRG.

    As per the cutscenes - if you don't enjoy the story then I don't really get why you'd be that interested in playing. In some parts, I think the narrative of FFXIV easily exceeds a lot of main line Final Fantasy games.
    (0)

  7. #7
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    321
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Other than Doom mechanics (which anyone who has played a Final Fantasy should know how they work already) and falling off platforms, I can't recall there being exactly any mechanics that were dodge or die during the leveling process. At several duties, there isn't even Vuln stacks for failing mechanics. So what you're telling me is a bit hard to believe.

    Quote Originally Posted by SailorCeti View Post
    I'm retired and have suffered two strokes, my mental accuity and reaction time is down by a tremendous amount, and even I don't complain about this. While I agree that some of the mechanics aren't intuitive, but once you know how they work, they're easy. I'll give you an example. One boss in Tower of Babil puts these little red bubbles on you. Your first reaction will probably be to isolate yourself from your team mates. Actually, you're supposed to stop attacking and stand still to avoid damage. This game is leaps and bounds ahead of others with it telegraphs, but it isn't perfect. Don't let the nice orange cones and circles lull you into complacency. If you're unsure about a boss's mechanics, look them up. Or, if like me, and you have a physical limitation, tell your party before-hand so the tank and healer can adjust their pulls and rescues for you.
    Er... are you perhaps referring to Baelsar's Wall second boss's mechanic, Dynamic Sensory Jammer?
    (5)

  8. #8
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,488
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by pcgamefreak View Post
    As Humans, we are not CPUs. We have to see something, think and then react and that's only if what we see is comprehensive to begin with. As developers, it's easy to put something in and think it's ok but that's because you're the one creating the mechanics and know it already. To someone seeing it for the first time, it's a different story, which is why you don't do one hit kills to begin with. You have to allow for Human Error!
    Sorry, but FF14 is the easiest game in the market, besides some Pay2win-Whale-attractor-F2P-games. And onehit mechanics are very very rare in this game as long as you do not play savage raids.



    Cheers
    (12)
    Last edited by Larirawiel; 03-09-2024 at 03:48 AM.

  9. #9
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    The game becomes a lot easier when you realize most AoEs and one-hit kill mechanics give you a lot of grace. In most instances the moment the orange aoe indicator disappears is the moment its safe, even when the actual graphics of said attack are still going. You're also given a solid 1-2 seconds to escape an aoe even after the indicator is gone because the metcode (as miserable as it is) assumes everyone is playing with at least 150-300ms of lag.

    Additionally you don't always need to be super safe and far away from everything because your hitbox is a tiny dot between your feet. Hit F1 on the keyboard to target yourself ad you'll see a dot in the middle of the circle — that's your hitbox. You can test this by going to a jump puzzle or even an edge of a small cliff, target yourself and nudge your character toward the edge and you'll see that your character's hitbox allows you to essentially float off the ground.

    So that tiny little sliver of a safe spot in an aoe? Its safe.
    (3)

  10. #10
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by BokoToloko View Post
    Other than Doom mechanics (which anyone who has played a Final Fantasy should know how they work already) and falling off platforms, I can't recall there being exactly any mechanics that were dodge or die during the leveling process. At several duties, there isn't even Vuln stacks for failing mechanics. So what you're telling me is a bit hard to believe.



    Er... are you perhaps referring to Baelsar's Wall second boss's mechanic, Dynamic Sensory Jammer?
    OOP! Yeah. Dumb robots all look alike.
    (2)

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