Quote Originally Posted by rawker View Post
Because DH is the direct replacement to Accuracy much like Tenacity is for Parry.

They could remove it but then will have to do so with every piece of equipment.
They don't need to remove it. They just need to revamp it.

Actually, Piety and Tenacity have such low value that every Tank and Healer avoid that as much as possible. The answer ? It doesn't provide DPS (Well, it does for Tenacity, but not to the extent of Determination, which is way more valuable.)

I think that Determination should be a DPS only stat and make Piety and Tenacity quite the same as today (Just add damage and heal increase to Piety). Of course, the % of damage increase would be much more consistent on DPS, because it's their main purpose. Tenacity would stack greatly too, but too a much lesser extent since it's also reduce damage income a little, and Piety will be the worst in term of pure Damage increase (Because healer are the weakest in term of DPS)

Crit always increase both Chance and Damage when you up it, making it an exponential stat. That means if you don't have any, it is the ultimate garbage, but if you have a lot it's a godly stat.

DH is a linear stat, because only the chance increase when you up that stat. But the function behind it is literraly the old critical damage we had on older game. I think Direct Hit should have a different effect than just a +25% damage up. Maybe something like a second attack (with reduced damage) added (on which Crit could also occur, but each hit is independant) (This is a crappy idea of course, I'm aware. We just need more thinking about this).

Quote Originally Posted by eldritchAvatar View Post
Why not make DH affect proc rate? For proc focused builds starting out with a base percentage is great, but why leave it a fixed percentage when DH could easily contribute to strategic variety by affecting the rate at which a skill procs an effect? An added 25% damage every so often is redundant and could be funneled back into crit and rebalanced.
Increasing proc for DH is a terrrible idea because only a few class depends on proc, like BRD or DNC. This would be a crappy stat for 80% of the possible class you play.