Quote Originally Posted by Oizen View Post
There is really no reason that Heart of Light or Dark Missionary should be locked to magic damage only.
The game wouldn't fall apart if these two jobs had 10% more mitigation in all content.
I wouldn't mind some flavor, like HoL giving a HoT and DM giving extra shields, but it's kinda funny that HoL and DM are exact carbon copies when Shake it is arbitrarily allowed to be a better Veil.