1) Revisiting the insular island

You've come up with an island. Brilliant idea, but boring and not exploitable. What you've come up with isn't interesting enough to pass up.
Move our housing on the island.
We're ready to harvest our stones and wood to build our own house. That would solve a lot of problems. Everyone will be able to have one, and there will be no more lottery injustice that would allow us "One day" to have one. There are too many of us.

Leave the housing of residences (Gridania, Ul'dah, Limsa, Ishgard) as exclusive free companies.
I know it takes a lot of resources, but we already have an island of our own. Why not just add a house ?
We'll evolve with levels, as well as requirements:
Small house will become medium, large then Villa as a result of my hard work !

2) Integrating a Glitch mode, requested again and again…

3) Integrating a real garden with a monster capture system.

(With the job/trade Dresseur you're about to release)
The island already offers ingredients for the garden, but not the normal ones (map world) that we use to craft our housing.
Example:
I'd like to plant cotton flowers, or bring a vein of iron ore or a tree that will allow me to harvest a large quantity of wood, which I'll use to build my house.


4) Integrating crafting furniture :

In my house I'd like a carpenter's workbench, a sewing room... that will launch a craft en masse, by inserting ingredients, without my having to make it myself.

5) Integrating housing NPCs :

We have NPC salesmen at our disposal, but we can also employ gardeners, who will take care of the harvest for an average daily or weekly sum of gils. Let's fight NPC unemployment ! Many will want to work for the Warrior of Light !

For all my suggestions: https://drive.google.com/file/d/1PP7...ew?usp=sharing