Remove all drops from monsters in order to :

Hunter : Disciple of the earth. New harvester.
Activating the "Skinner" buff will allow us, at the end of a monster kill, to skin it: skins, fur, crystals... instead of "maybe" dropping a skin every 10 or 20 kills.

Farmer : Disciple of the hand. New craftsman.
As we don't have enough information about your Dresser, have you thought about capturing monsters in the world map and raising them on the island (not the ones already there) so that they can provide us with items/ingredients?

look here: https://forum.square-enix.com/ffxiv/...idences-for-CL

Example :
A water elemental, raised in my garden, will automatically water my plants.
A Gobbue of fertilizer.
A high karakul or Poiluche will bring me Fleece.


More :
We can even name our monsters :
"You named your Poiluche : Pompom".

And offer a ranking and mating system.
From 1 to 5 stars (like racing chocobos) which will bring more items or yields.
Example : Poiluche's level is 4 stars : he produces a maximum of Fleece.
10 Fleece/hour/day

For all my suggestions: https://drive.google.com/file/d/1PP7...ew?usp=sharing