Quote Originally Posted by Elexia View Post
Honestly, redone if they're smart. The current stats still mean very little in the grand scheme of things, in XI you could actually feel increases with stat increases, in XIV you feel almost nothing because you need to stockpile stats to even boost an already bloated base stat. So while they work on paper, in execution it leaves much to be desired.

Throw in the fact calculations are heavily skewed and built around dlvl likely due to the old Physical/Class level system, they don't matter as much, example: No amount of stats in the world will shave off a level 70+ monster one shotting you, yet in FFXI a level 120+ monster won't come close to one shotting you, not even of the strongest mob families (Wyrm, Iron Giants, Cataurae (unless they zombify you.))

So it's more than just the attributes that need a change, it's the calculations as well. No transparency needed, just a better system overall and people already figure out how much x you need to boost y, the issue is even if you boost y it's still minimal impact due to the calculations in general.
This I can agree to. Rather it be STR+5 or STR+50, I want to see a difference from both of these. While you do benefit from increasing stats, you have to stack a large amount to show a difference, and even then, it isn't that extravagant unless you focus on burst damage. BLM and MNK it really shows, but on my DRG however, not as much. I have over 350 STR and about 290 PIE and tested the difference between that and AF armor. While ultimately the melded gear was better, it wasn't extravagant to the point that I was hoping.

While the system is "fine" technically, people like to see improvements by the small amounts, not just the large ones. In WoW I put on a new piece of gear that increases my stats to a small extent, but I can still see an obvious increase in my DPS.

Basically in short, make every number count.