In Hall of the Novice DPS exercise #2 they mention "the opponent will have a harder time avoiding blows from the flanks and rear". Isn't this outdated information, from when directional accuracy was a thing?
In Hall of the Novice DPS exercise #2 they mention "the opponent will have a harder time avoiding blows from the flanks and rear". Isn't this outdated information, from when directional accuracy was a thing?
In a way, though positionals for melee DPS are still a thing. In another way it's telling new DPS players not to stand in front of mobs.
Even if you don't have positionals there's still enemies that cleave so not standing in their face is preferrable.
Granted, the reasoning might be wrong but it still teaches the right thing.
Agree, the general principles it teaches still apply but they should rework it a bit to include some things (finding a balance between healing and dpsing, tank CD explanation, etc.).In a way, though positionals for melee DPS are still a thing. In another way it's telling new DPS players not to stand in front of mobs.
Even if you don't have positionals there's still enemies that cleave so not standing in their face is preferrable.
Granted, the reasoning might be wrong but it still teaches the right thing.
The hall of novice has outdated , old information. In more than one exercise. They do need to adjust it to be correct with the current kits and playstyles. This is known. It's likely viewed as "not a big deal, cuz ppl can just talk and educate the new people" then ban them for compelling a playstyle
The Hall of the Novice also tries to teach tanks in one of the exercises to separate groupings of enemies from the rest (like the mammets from the other types of enemies) and kill them piece by piece like that.
However, such a tactic doesn't even work in ARR dungeons, let alone more recent ones. The enemies in a pack will just aggro together anyway.
Not to mention that isn't the preferred or more efficient method that most players/tanks do (pulling everything they can from to wall to wall).
It does work in some ARR dungeons at least – roaming enemies are separate aggro groups to standing enemies in the same zone, so it's possible lure one lot without alerting the other. For instance, the first room of Aurum Vale could be handled that way, or after the second boss there you have the room full of diremites with some jellyfish roaming back and forth through the middle of the pack, so if you're playing "as instructed" you can just draw the jellyfish to attack you and deal with them before entering the room.
There's also the one where they say to use single target abilities on a pack of 3 mobs which is big no-noThe Hall of the Novice also tries to teach tanks in one of the exercises to separate groupings of enemies from the rest (like the mammets from the other types of enemies) and kill them piece by piece like that.
However, such a tactic doesn't even work in ARR dungeons, let alone more recent ones. The enemies in a pack will just aggro together anyway.
Not to mention that isn't the preferred or more efficient method that most players/tanks do (pulling everything they can from to wall to wall).
The biggest problem here is we don’t get AoE attacks until after these intro dungeons if I remember correctly. We need those skills much earlier, before these dungeons. The tutorials doesn’t have this because we don’t have the skill yet, so they give us single target instructions.
Believe or not, the game still runs accuracy checks, particularly within old content, but generally it only matters if you're a lower level than the monster you're fighting (or if you've been blinded).
This means the information is still accurate, even if it's practically useless.
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