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  1. #51
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    On these forums, the only thing that people hate more than the way FF14 does things is FF14 ever doing anything differently.

    In any case, I welcome the different graphical aesthetic on PCT - it's a way to represent drawing in a world already rendered in graphics and the secret sauce of a class-based game is exactly having different classes hit different niches for players.
    (4)

  2. #52
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by rawker View Post
    The entire beast taming can be done for log purposes but you have a "pikachu" to your Ash that will always be by your side, fight and grow with you as you level up. See how BST can be a main job and not a limited job?
    I feel you didn't quite get my wording
    For a recap, I said I understand why beastmaster was a limited job and then compared it to bluemage. I did not say this was the only way/one way etc. I was just giving my 2 cents because honestly, I don't care about beastmaster and haven't given it much thought
    Also, this is a pictomancer related thread
    (1)

  3. #53
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    On these forums, the only thing that people hate more than the way FF14 does things is FF14 ever doing anything differently.

    In any case, I welcome the different graphical aesthetic on PCT - it's a way to represent drawing in a world already rendered in graphics and the secret sauce of a class-based game is exactly having different classes hit different niches for players.
    I look forward to pictomancer! I am hoping for some vfx sprucing up but otherwise have every intention of giving my time in DT to the class
    (0)

  4. #54
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    On these forums, the only thing that people hate more than the way FF14 does things is FF14 ever doing anything differently.

    In any case, I welcome the different graphical aesthetic on PCT - it's a way to represent drawing in a world already rendered in graphics and the secret sauce of a class-based game is exactly having different classes hit different niches for players.
    Serjo im all for doing different things, however just because its different doesnt mean its good nor is it exempt from criticism
    (2)

  5. #55
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by HeyMcFly View Post
    I don't disagree with the idea on how picto should have been the limited job instead, but I understand why the limited job is beastmaster.
    Beastmaster I'm thinking, might be similar to bluemage in how you can store abilities (beastmaster would store pets- like you go out and grab certain monsters and keep them for different occasions??)?? idk
    As far as picto not being able to rez, there was talk of resurrect being taken away from smn & rdm so they didn't want to design another caster class with rez if they're planning on taking it away.
    I am very excited for pictomancer, I love the outfit they had but was just extremely disappointed in the in-game reveals vfx animations. It might be something where it'll feel different once we're in the game, playing the class but, I won't hold my breath. I hope they improve the vfx to look more in-line with what the DT trailer showed. (I know it likely can't reach that level of detail, but it was more lisa frank/super fantasy pretty paint while in game-was more paper cut-out stock photo of paint for kids schools.
    an idea that comes to mind on how picto couldve been made more intresting as a limited job, is the game Okami where you as the player can interact with your environment also theres Epic mickey if some are more familiar with that ,tying this along with sight seeing would be 10x more fun than the main job gameplay where it'll be more limited plus the devs could go plus ultra on the animations due to them not conflicting with the battle content which i can guarantee will be an issue once its used in ultimate raiding, conversely i think Beast master is better suited as main job due to the pet system in place as well as comparable jobs. collecting spells & monsters is fun & all but what content lets you be able to access that jobs potential?
    (0)
    Last edited by RyanCousland; 03-30-2024 at 05:52 AM.

  6. #56
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RyanCousland View Post
    an idea that comes to mind on how picto couldve been made more intresting as a limited job, is the game Okami where you as the player can interact with your environment also theres Epic mickey if some are more familiar with that tying this along with sight seeing would be 10x more fun than the main job gameplay where it'll be more limited, conversely i think Beast master is better suited as main job due to the pet system in place as well as comparable jobs. collecting spells & monsters is fun & all but what content lets you be able to access that jobs potential?
    I 100% expected pictomancer to be the limited job when it was revealed - And I was waiting for your reply because I had actually written up a pretty in-depth response to you in further brainstorming on how beastmaster could work as a main job but how it also makes sense as a limited job; Not saying it can't be one or the other- clarifying that as someone else had gotten visibly confused in an earlier post - but we'll have to wait and see what beastmaster entails; I'd love to go on about beastmaster even with the very little interest I have in it at the moment.

    As far as accessing the potential of beastmaster, in light of it being a limited job- I'm guessing with the direction DT is going to more group oriented content (thankfully) maybe it's something similar to summoner and their egi's. But instead of rotating through them to get each summons attack, it's something more in-line with blue mage and on how to get access to certain class abilities, you need to mimic a dps/tank/ or healer role.
    But with beastmaster, you'd go into a fight with a pet that has healing specific abilities or a dps pet with dps only abilities, etc. but then it's not much different than blue mage and people would say 'it's just blue mage with a pet instead of our own monster ability.' I felt like a contradicted some things there, but maybe it's a combination of summoner and blue mage with some Warrior/berserker type abilities.
    I'm trying to remember how Trainer(beastmaster) was in ffx-2 because honestly, I'm not familiar with how such a class works outside of what we see in other fantasy games with Rangers,( having a pet familiar )
    In Guild Wars 1, you caught x pet and depending on how you took care of it, it would either grow into a dire-beast and visibly grew in size or it'd take on traits of being a aggressive, hearty, etc. which would then change how certain abilities worked and the pets damage. Dire/elder pet was the end goal though iirc.

    With that being said, I'm also trying not to get this thread derailed from the main topic of concern- which was the lack of visual appeal with the in-game vfx pictomancer animations vs what was shown in the DT trailer with Krile.

    I'm lowkey hoping pictomancer lb3 is the giant paint spriggan
    (0)

  7. #57
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by HeyMcFly View Post
    I 100% expected pictomancer to be the limited job when it was revealed - And I was waiting for your reply because I had actually written up a pretty in-depth response to you in further brainstorming on how beastmaster could work as a main job but how it also makes sense as a limited job; Not saying it can't be one or the other- clarifying that as someone else had gotten visibly confused in an earlier post - but we'll have to wait and see what beastmaster entails; I'd love to go on about beastmaster even with the very little interest I have in it at the moment.

    As far as accessing the potential of beastmaster, in light of it being a limited job- I'm guessing with the direction DT is going to more group oriented content (thankfully) maybe it's something similar to summoner and their egi's. But instead of rotating through them to get each summons attack, it's something more in-line with blue mage and on how to get access to certain class abilities, you need to mimic a dps/tank/ or healer role.
    But with beastmaster, you'd go into a fight with a pet that has healing specific abilities or a dps pet with dps only abilities, etc. but then it's not much different than blue mage and people would say 'it's just blue mage with a pet instead of our own monster ability.' I felt like a contradicted some things there, but maybe it's a combination of summoner and blue mage with some Warrior/berserker type abilities.
    I'm trying to remember how Trainer(beastmaster) was in ffx-2 because honestly, I'm not familiar with how such a class works outside of what we see in other fantasy games with Rangers,( having a pet familiar )
    In Guild Wars 1, you caught x pet and depending on how you took care of it, it would either grow into a dire-beast and visibly grew in size or it'd take on traits of being a aggressive, hearty, etc. which would then change how certain abilities worked and the pets damage. Dire/elder pet was the end goal though iirc.

    With that being said, I'm also trying not to get this thread derailed from the main topic of concern- which was the lack of visual appeal with the in-game vfx pictomancer animations vs what was shown in the DT trailer with Krile.

    I'm lowkey hoping pictomancer lb3 is the giant paint spriggan
    im on board with staying on topic, however seeing as how the animations will be intertwined with its gameplay as well as it interaction with the content is why i suggested that it be the limited job so unfortunately any discussion regarding one aspect of the job will inevitably bring into a discussion of other facets of the job, im not gonna go further into your beast master comments as i only mentioned beastmaster in mine as a comparison/counter. as i said before the games epic mickey or okami along with sight seeing would have made better use of the animation as well as the concept of picto mancer as well as make for interesting gameplay
    (0)
    Last edited by RyanCousland; 03-30-2024 at 06:35 AM. Reason: ignore my signature

  8. #58
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,451
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Idk if is to anybody's interest but Sigmascape 2.0 Savage apparenly have assets used in the Pictomancer's actions. If not the same, quite similar to them: the splatter effects, the swirls around the paints also look very closely to the trail that the brush leaves while the pictomancer is casting.

    Then I looked upon other elements in that fight. You paint a huge boulder to block a raidwide, but that one doesn't look like the pictomancer one. There's also other elements like Siren or Typhon. I wonder if those would end up as part of the Pictomancer repertoire, since YP put out they'll be painting landscapes, monsters and weapons too.
    (2)

  9. #59
    Player
    Benji41's Avatar
    Join Date
    Dec 2018
    Posts
    26
    Character
    Nimble Pancakes
    World
    Kraken
    Main Class
    Botanist Lv 100
    i've been a caster main for 10 years or so... and it feels like somebody took my heart and dropped it into a bucket of boiling tears... and at the same time, somebody else is hitting my soul in the crotch with a frozen sledgehammer... and then a third guy walks in and starts punching me in the grief bone... and I'm crying, and nobody can hear me, because I'm terribly, terribly... terribly alone
    (3)

  10. #60
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Benji41 View Post
    i've been a caster main for 10 years or so... and it feels like somebody took my heart and dropped it into a bucket of boiling tears... and at the same time, somebody else is hitting my soul in the crotch with a frozen sledgehammer... and then a third guy walks in and starts punching me in the grief bone... and I'm crying, and nobody can hear me, because I'm terribly, terribly... terribly alone
    The first one's a RDM (Verflare and Verholy), the second one is a BLM (during their Umbral Ice phase), and the third is a SMN (Titan). (◍´͈ꈊ`͈◍)
    In all seriousness, I'm curious as to why you feel this way over Pictomancer? Like, it might not be your aesthetic but I can't imagine it's inclusion will bring down all casters.
    (0)

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