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  1. #1
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,909
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Mimilu View Post
    I'll wait till the job is done baking before judging the animation quality. Hopefully, it will improve. (´∀`)
    I hope so as well!
    (1)

  2. #2
    Player
    NYCLouisGamer's Avatar
    Join Date
    Apr 2021
    Posts
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    Astrologian Lv 57
    Could somebody please point me to the many threads where the player base demands more jobs? Yes, the idea behind Pictomancer is quite cool!

    But we don't need more jobs. We want more jobs. We NEED better gameplay.

    The developers focusing on a new job (though new jobs are fun!) seems like a distraction from addressing much more important structural issues. How about fixing healing so that it is actually required most of the time? How about fixing multiple jobs so that they have more fun and more identity, even if that means that some jobs will be stronger and more complex than others.
    (2)

  3. #3
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    175
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    It's not out yet ya
    (0)

  4. #4
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bad_Luck View Post
    It's not out yet ya
    What? You didn't get invited to the secret DT servers where we're all playing right now? (つ≧▽≦)つ
    (0)

  5. #5
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Mimilu View Post
    What? You didn\\'t get invited to the secret DT servers where we\\'re all playing right now? (つ≧▽≦)つ
    Lol now that’s funny
    (0)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I don't mind the style at all, but my issue is that it could use more of an organic animation feel - some of the effects that appeared have a 'stock vector' feel to it.


    This splatter effect is the most egregious example. Not only it looks cheap, it's also the same graphic repeated and rotated with different colors.

    I feel that in general a texture improvement can make wonders to the cheap looks that Pictomancer have now.
    (4)

  7. #7
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    jobs

    will wait till jobs go live to try them out and see how they do new jobs always need a lot of tweaking to get them right time will tell how well these jobs do and not bitching about them before they even go live.
    (0)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by george357 View Post
    will wait till jobs go live to try them out and see how they do new jobs always need a lot of tweaking to get them right time will tell how well these jobs do and not bitching about them before they even go live.
    People are not complaining about mechanics, which we don't know a sliver of yet.

    People are complaining by the quality of the visuals we got so far and providing feedback on that - which is a separate thing and perfectly valid, since we got to see some in practice, even without mechanical context.
    (5)

  9. #9
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Raikai View Post
    People are not complaining about mechanics, which we don't know a sliver of yet.

    People are complaining by the quality of the visuals we got so far and providing feedback on that - which is a separate thing and perfectly valid, since we got to see some in practice, even without mechanical context.
    Well, we can guess a few things pretty accurately with the 2 min meta being around. The job will have a two minute party wide damage up buff since they said it will have supportive elements, it will have it's strongest abilities on a 60s or 120s loop either by cooldown or by resource expenditure, and the standard 3 or 4 attacks will build gauge to be used on the 60s or 120s abilities.
    (2)

  10. #10
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    162
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    im gonna be honest it looks sooo underwhelming for an artist class. like lost ark managed to pull it off and that games on like unreal 3.

    like u could make us paint anything but we're painting rocks and lightning bolts like a low lvl red mage or something. the moogle thing just looks like the same as smn using garuda or something.
    (6)

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