I agree- it does have this weird stock vector look with the paint splatter; even small visual adjustments/ improvements to the paint animations I think would do wondersI don't mind the style at all, but my issue is that it could use more of an organic animation feel - some of the effects that appeared have a 'stock vector' feel to it.
This splatter effect is the most egregious example. Not only it looks cheap, it's also the same graphic repeated and rotated with different colors.
I feel that in general a texture improvement can make wonders to the cheap looks that Pictomancer have now.
I will level it for the achievement, but will turn off all personal animations while I do.
Idk if I mentioned this in another thread, but it would be great if jobs had more fluff particularities like Bard does with their Performance mode. It serves no purpose to the job gameplay whatsoever, but is a nice addition.
Ideally, Pictomancer could change what they paint according to player's preference. Maybe a Pictomancer variation that changes all of the animations to eastern ink. And much like Bards get a new instrument every once in a lifetime, the Pictomancer would get different 'art kits'.
But I suppose this kind of thing is a lot to expect from squeenix when Endwalker is the first expansion that Bards didn't get a new instrument. Well we still have the last part of this patch on the 19th, but I doubt there's one.
isn't it a bit early to judge about the animations already? I mean the Job Action Trailer for Dawntrail wasn't been released yet and as Samurai Main, that Job Action Trailer will be the Cross-Road of Destiny
Once again,
While I don't disagree with peoples opinions about jumping to conclusions essentially; It's better to bring light to the situation instead of doing or saying nothing & having an "I told you so" moment
Not really, because what we saw so far is most likely what we'll get for part of the kit - probably rotational lesser actions, the ones that we see more, that probably build resources for something. I don't remember if any of the previous jobs had animations improved from what it was shown on their reveal trailer.
While it's true that we don't know probably 2/3 of the kit, it's still valid to give feedback on what we got to see.
I don't think SE has to upgrade the FX too much for pictomancer.
Let's take the Ice spell for exemple, of course the Ice of a Pictomancer will NEVER be of the same quality of that of a Black Mage.
Why ?
Cause it's two different magic type. Black magic create the elements directly and generate something real, where Pictomancy will only create something that has be drawn and is unreal.
Of course you will have something cartoon-like for a Pictomancer because the whole job is based on art and not on something realistic. This way, you still have the feeling you are throwing paint to the face of your opponent.
But I agree that the animation itself (without taking consideration for graphics) are quite underwhelming, especially for a Caster. When we look at something like Fire IV or VerThunder the effect are greats, and you feel somehow the power behind the attack. With Pictomancer, I hardly sense any kind of power. It feels way too light when we look at it through the trailer. So... Square Enix, please make me wrong.
Also be mindful that regarding the spell quality, we might have been looking at low level variations, much like Fire 1 is just a wee fireball hurled. That still doesn't excuse the poor textures in the ice spell, for example.I don't think SE has to upgrade the FX too much for pictomancer.
Let's take the Ice spell for exemple, of course the Ice of a Pictomancer will NEVER be of the same quality of that of a Black Mage.
Why ?
Cause it's two different magic type. Black magic create the elements directly and generate something real, where Pictomancy will only create something that has be drawn and is unreal.
Of course you will have something cartoon-like for a Pictomancer because the whole job is based on art and not on something realistic. This way, you still have the feeling you are throwing paint to the face of your opponent.
But I agree that the animation itself (without taking consideration for graphics) are quite underwhelming, especially for a Caster. When we look at something like Fire IV or VerThunder the effect are greats, and you feel somehow the power behind the attack. With Pictomancer, I hardly sense any kind of power. It feels way too light when we look at it through the trailer. So... Square Enix, please make me wrong.
And the Side Order expansion for Splatoon 3 upped the style even more. The paint has cool texture, particle effects, and even cool patterns in it for the rogue-lite tower.Even with Splatoon, the paint had particle effects & was glittery- it had some texture to it so it looked like paint for the most part
with Pictomancer, it's very flat & you're absolutely right, it stands out but because it looks so detached from the rest of the game & while that can be a good thing, it's quite lackluster when it comes to Pictomancer
(image of splatoon paint, sorry for the low res) but it shows the glitter
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Well, we can guess a few things pretty accurately with the 2 min meta being around. The job will have a two minute party wide damage up buff since they said it will have supportive elements, it will have it's strongest abilities on a 60s or 120s loop either by cooldown or by resource expenditure, and the standard 3 or 4 attacks will build gauge to be used on the 60s or 120s abilities.People are not complaining about mechanics, which we don't know a sliver of yet.
People are complaining by the quality of the visuals we got so far and providing feedback on that - which is a separate thing and perfectly valid, since we got to see some in practice, even without mechanical context.
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