I think that used to be their mindset but by their own confession in live letters/keynotes they decided it would be better to make them all easier to play going forward.
Personally, I think the ideal solution would be just a toggle that makes the job more challenging like Stormblood, where Darkside/Blood of the Dragon/GL4 turn from traits into buffs you maintain, Sidewinder increases in potency from both DoTs, more positionals and other technical differences that reward playing it well.
I don't feel insulted by that but rather I wish they would listen to and collect feedback better. The fact the forums can universally talk negatively of the 2 minute burst, alliance raid ilvl cheesing and other common topics, but there is no acknowledgement of this until a content creator makes a video about it or a rare journalist that isn't out of touch brings it up in an interview, is what I wish would be improved.Do you not feel insulted, that SE thinks so little of the majority that the game needs to be dumbed down?
Based on what I've seen in videos and from some players, I can't say they're entirely wrong about the old classes being too much for some players. But improving the default settings would help (such as turning on Legacy movement).Because of how stupid they think everyone is? How absolutely unable they are to do basic actions?
It does bother me when there's no consequence. There is hardly any normal or solo content in the game where it feels like there's a genuine risk of me losing.How unengaged and flaky they must be to give up if they don't win immediately and all the time? Doesn't that bother you at all?
Sometimes I spawn Nunyunuwi (S rank) solo in Southern Thanalan, because there is a genuine risk I will allow a FATE to fail and have wasted an hour of my time. And it feels like that is almost the only risky content in the game that feels good when I succeed at it. It's clearly not intended for you to do it solo and that's the only reason it's challenging and keeps me on edge.
Mayyybe. I did see the Tornado kick thing on Monk as not-intuitive, for example. I think another example of a good change was Dancer's flourish buff not overwriting all your procs anymore. I also liked the removal of Heavy Thrust and Impulse Drive. Although I liked the tank stances a lot, 50% of people using only tank stance and 50% of people using only DPS stance wasn't good for the game.Exactly, they chose a side when they didn't have to.
However, I think they went overboard with these changes. DPS stances that work like DRK's could have stayed by being used at the same time and tanks should have double downed on their own unique ways of survival ie. WAR shouldn't shield like DRK, PLD shouldn't regen like GNB. All of these could have stayed:I think the changes have been good, there are just areas they went overboard on. Part of the problem hasn't just been making them easier either, it's been players (even on these forums) complaining "my class can't do what their class can" leading to them being the same.
- DoTs being up buffing an attack on BRD and SMN
- GL4 and Blood of the Dragon
- The removed positionals could have stayed
- Warrior's and Samurai's cones
- Unique versions of stuns and rampart could have stayed
As I mentioned earlier, it would be good if they at least communicated enough that an issue brought up on the forums for years doesn't require a content creator to cover it to make it get addressed.If they disagree, how about telling us then? Why guess?
That's another way of saying what I said tbh.Newer players are easier to please because they don't know any better. They didn't have a game they liked rug-pulled.
True, but over the course of 10 years (which is a long time), the chances are you're not going to like 100% of the changes, and eventually enough of the ones you don't like take their toll on the happiness with the game. Even if you like 95% of the changes, in raw numbers, that 5% you don't like could be a lot.Just because something is changing, doesn't automatically mean I'm going to hate it.
I'm not saying that people who started in 5.4 can't be unhappy. It is just plainly obvious that people who played since 3.0 are more likely to be because they have had more of what they once knew taken away, so it's easier to use 3.0 players for emphasis.One of my best friends in this game started in 5.4 (I started in 3.3 for reference), brought all of his friends from other games with him, and they hate the direction the game is going. Why do you have to pigeon hole people in your statements, and not treat them like they are individuals instead of a hivemind? Oh no, the Heavensward players are complaining again!~
True. Although to a degree they make it fun in a dungeon because a first-timer is more likely to die and mess up mechanics and forget stuff, and that makes it more interesting. And that was honestly the case many expansions ago because dungeons weren't exactly that hard even then.Returners don't make the game more fun to play. They are a metric, and a source of income for SE.
It isn't my intention to talk down. I'm just having a conversation/debate on the forums tbh.keeps getting talked down to by the developers, and by you.
Because it's not night and day for me like that. I can support them whilst making reasonable suggestions and polite criticisms.Why do you need to support them for screwing over me and my friends?