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  1. #51
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    This thread again, It happens so many times.

    We are currently in a low content point.
    But balmung has a login queue of 10-40 everyday at nearly anytime of the day.

    They keep adding servers. Once they start merging servers is the only time you should think the game is slowing down.
    God how are they going to deal with housing when they merge servers!!!
    (2)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,385
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kewitt View Post
    This thread again, It happens so many times.

    We are currently in a low content point.
    But balmung has a login queue of 10-40 everyday at nearly anytime of the day.

    They keep adding servers. Once they start merging servers is the only time you should think the game is slowing down.
    God how are they going to deal with housing when they merge servers!!!
    10-40 login queues aren’t queues, they are just bunching logins
    (9)

  3. #53
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    10-40 login queues aren’t queues, they are just bunching logins
    This. You get queues at 3am on EU servers which are utterly dead at that time, because the login servers work in bulk.

    Does that say anything about the population? No, but the myth that servers are so packed you get queues in the middle of the night needs to die.
    (8)
    Last edited by Absurdity; 03-03-2024 at 09:14 AM.

  4. #54
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,074
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    One thing unique to EW is it’s uniquely awful retention rate, all expansions see a drop off in their later patches, especially the lull between x.5 and x+1.0 but usually that dip is in the realm of 10-20%, according to the recent census data even though the WOW exodus affected the 6.0 launch 14 has lost close to 70% of its 6.0 playerbase numbers

    That is not a healthy drop no matter how high they were coming down off
    I'm confused. You're acknowledging that the WoW exodus anomaly grossly affected the data, then...immediately proceed to use that data? The % you cite is "unique" to EW precisely because the "WoW exodus" is unique to EW. It occurred at the tail end of ShB, but its impact first showed up in the 6.0 numbers. Most of those players were never going to stay. They weren't coming to FFXIV because they had taken the time to learn about it. They came here because they were "fleeing" WoW and FFXIV was another very popular MMO, so it became a "natural" destination of sorts. But FFXIV's popularity comes precisely from focusing on a different audience, a different type of gamer. While there will always be some overlap among different games within a genre, people who had never even touched FFXIV before and only played WoW were highly unlikely to be the target audience.

    What you really need to do is remove that anomaly and either use pre-exodus numbers as the starting point, or use post-6.1 numbers once the population spike had already resolved itself. Do either of those and you'll see EW's retention rate is nothing other than the natural rate it (and every MMO) experiences. There's nothing special about EW's retention, and certainly nothing to scream the sky is falling over.
    (2)

  5. #55
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Heroman3003 View Post
    I mean, it already had 'bad' expansions. For gameplay, it was HW and its raiding situation, for story it was StB, seen as 'the low'. The real question remains on whether DT will be bad or good. Frankly, so far, it seems to be setting up to be another reiteration of ShB formula, just like EW was, but this time with everything that wasn't there being brought back. It will have field zone, unlike EW, it will introduce new limited job, it will introduce a rework to Deep Dungeons (basically new content as a result), it will have all the other normal things expected of expansion content. Frankly, content-wise, DT is setting up to be the richest expansion yet so far, potentially better than StB was.
    HW still had consistent player retention, Stormblood was the peak of gameplay for XIV. Both maintained consistent player growth and is what lead to the raid scene being as nuanced as it was prior to the 2 min meta.

    So when i say bad, I don't mean gripes that can be handwaved away for what the rest of the game offers. I mean bad where it's just all irredeemable trash no one wants to touch, or the devs have lost player trust and have to earn it back. So far people are frustrated, but we all still trust them, and DT is looking good, but we havent seen the new systems in play, we do not know how much content per patch we're getting and we do not know if the job and content balance will be similar to EW, which is very possible. And if it is, a LOT of people will be mad and may lose trust for the first time.
    (1)

  6. #56
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,385
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    I'm confused. You're acknowledging that the WoW exodus anomaly grossly affected the data, then...immediately proceed to use that data? The % you cite is "unique" to EW precisely because the "WoW exodus" is unique to EW. It occurred at the tail end of ShB, but its impact first showed up in the 6.0 numbers. Most of those players were never going to stay. They weren't coming to FFXIV because they had taken the time to learn about it. They came here because they were "fleeing" WoW and FFXIV was another very popular MMO, so it became a "natural" destination of sorts. But FFXIV's popularity comes precisely from focusing on a different audience, a different type of gamer. While there will always be some overlap among different games within a genre, people who had never even touched FFXIV before and only played WoW were highly unlikely to be the target audience.

    What you really need to do is remove that anomaly and either use pre-exodus numbers as the starting point, or use post-6.1 numbers once the population spike had already resolved itself. Do either of those and you'll see EW's retention rate is nothing other than the natural rate it (and every MMO) experiences. There's nothing special about EW's retention, and certainly nothing to scream the sky is falling over.
    1) if I use 6.1 data then between 6.1 and 6.5 the game has lost 45% of its playerbase, still not remotely a good number

    2) I still have no idea why people just automatically assume the WOW players were a lost cause, 14 did absolutely nothing to even try to retain them (sure sure different game different crowd……) but if your competitor dumps 1 million players into your lap you try to hold onto them, not just do the same thing you’ve always done then go “nothing we could have done so sad”
    (12)

  7. #57
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Supersnow845 View Post
    1) if I use 6.1 data then between 6.1 and 6.5 the game has lost 45% of its playerbase, still not remotely a good number

    2) I still have no idea why people just automatically assume the WOW players were a lost cause, 14 did absolutely nothing to even try to retain them (sure sure different game different crowd……) but if your competitor dumps 1 million players into your lap you try to hold onto them, not just do the same thing you’ve always done then go “nothing we could have done so sad”
    Yep, only the people who couldn;t keep up with the content or people who madethemselves hate wow stayed in XIV, and they were looking for a reason to finally leave, most WoW players went back to WoW.
    (2)

  8. #58
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,300
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The average active characters increased each expansion by around 200,000. It's no different in EW. It grew a lot more in EW but at the bare minimum stats we've seen (recently due to patch lull), there are 200,000 more persistently active characters than throughout Shadowbringers.
    (2)

  9. #59
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Heroman3003 View Post
    I mean, it already had 'bad' expansions. For gameplay, it was HW and its raiding situation, for story it was StB, seen as 'the low'. The real question remains on whether DT will be bad or good. Frankly, so far, it seems to be setting up to be another reiteration of ShB formula, just like EW was, but this time with everything that wasn't there being brought back. It will have field zone, unlike EW, it will introduce new limited job, it will introduce a rework to Deep Dungeons (basically new content as a result), it will have all the other normal things expected of expansion content. Frankly, content-wise, DT is setting up to be the richest expansion yet so far, potentially better than StB was.
    Um akshewally SHB was the bad story, sb was the good story
    (0)

  10. #60
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    1) if I use 6.1 data then between 6.1 and 6.5 the game has lost 45% of its playerbase, still not remotely a good number

    2) I still have no idea why people just automatically assume the WOW players were a lost cause, 14 did absolutely nothing to even try to retain them (sure sure different game different crowd……) but if your competitor dumps 1 million players into your lap you try to hold onto them, not just do the same thing you’ve always done then go “nothing we could have done so sad”



    Because a lot of those players got caught up in the moment of "blizzard devs bad, boycott", and that just didn't last. They weren't looking for new games, they were looking for wow but not blizzard.





    Turning XIV into wow to keep the wow players would have likely alienated people who play XIV because they enjoy it and don't want to play wow.
    (10)

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