Well they could, but it's pointless because we know they aren't developers and that their word doesn't mean anything will change. It would be more useful to see a change that is clearly, and directly, influenced by a discussion here.
I think a great example of this was the change to Alliance Raid Roulette to require a certain Item Level to queue at each level range. It was brought up on these forums for years and then one day, MrHappy read it in a YouTube video and very quickly, Yoshi-P had it changed. This would probably not have happened if he hadn't seen that post on the forums and read it out.
Seeing it change after being brought up on the forums without a content creator having to read it would be nice to see. Seeing it change is more useful to me than seeing a reply from the community team of "we see you posted some feedback that may or may not be useful to us".
Yoshi-P has made posts like that before, although quite rare. Although what is difficult about it is that there are multiple languages to consider and if he were to do it authentically it would probably just be a discussion with JP players.we occasionally even have the director talk to us about things wanted changed
This is done via blogs on the lodestone, occasionally interviews on various websites, and at fanfests where entire presentations are done on how they have been developing the new expansion.One of the things I LOVE about ESOs community live streams is that they'll have the devs who made new systems come on to the stream to talk about what they're working on.
If you're specific in his position, then it is taken as a guarantee it will happen, when that may not be the case. If it is guaranteed to happen, the announcement needs to happen properly with all of marketing at a strategic time, while some surprises can be good as well. These seem to be the reasons from what I've observed.Yoshida being vague is a detriment to this game
They literally did. They said before Endwalker released that they heard the feedback about "3.0 DRK" and reverting class design, but are happy with where they got it in 5.0 and want to continue in that direction with Endwalker.if they just straight explained the direction 14 was going in
We began by going over our general guidelines for these job adjustments.
Our direction with these adjustments follows the base we established in 5.0 (Shadowbringers).
We understand that some of you would prefer jobs to be designed around more complex playstyles, similar to how they were in Heavensward, but that’s not what we’re going for. When both the jobs and content are challenging, it can become harder to play. We’ll maintain the current direction we’ve taken since 5.x, which seems to be the most accessible for the majority of players in the long run.
Many jobs will have the recast of their primary offensive abilities aligned to 60 or 120 seconds. This alignment will make it easier to coordinate timings for burst damage in high-end duties, as well as assist with trying a new job with a similar rotation cycle.Well some did. But plenty remain so clearly this isn't true.the people who want to be here would be here and those who didn't like it would leave