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  1. #1
    Player
    GlowClam's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    46
    Character
    Viola Neverland
    World
    Zodiark
    Main Class
    Miner Lv 100
    There is currently a lack of content to bridge the long break until the 7.0 expansion is released. Temporary events and collecting mogmog stones are not enough.

    In the long term, a reboot of Final Fantasy 14 on a new engine is necessary. This is the only way to overcome the annoying hurdles with a meagre inventory, chaos instead of order in the menu structure, obstacles with prismatic projections and instanced houses by eliminating the spaghetti code.

    At least the old engine will receive a graphics upgrade with the release of 7.0.

    An upgrade of the boss mechanics also seems necessary to me. Currently, the attack and AOE mechanics are played stubbornly one after the other mechanically with variations. This is now exhausted.

    In future, a weak artificial intelligence should take over the mechanics, whose intelligence is adjusted depending on the level of difficulty. Bosses could also consist of herds in FATEs. It would also be conceivable to set traps or have parts of the boss shot off, as in "Horizon Zero Dawn" or "Horizon forbidden West".

    If the development team realises this, Final Fantasy will easily see the year 2040 as the best MMO.

    In the current version, Final Fantasy has broken all records in terms of time spent playing in my free time. That alone counts in the end and is high praise for the developers.
    (7)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GlowClam View Post
    There is currently a lack of content to bridge the long break until the 7.0 expansion is released. Temporary events and collecting mogmog stones are not enough.

    In the long term, a reboot of Final Fantasy 14 on a new engine is necessary. This is the only way to overcome the annoying hurdles with a meagre inventory, chaos instead of order in the menu structure, obstacles with prismatic projections and instanced houses by eliminating the spaghetti code.

    At least the old engine will receive a graphics upgrade with the release of 7.0.

    An upgrade of the boss mechanics also seems necessary to me. Currently, the attack and AOE mechanics are played stubbornly one after the other mechanically with variations. This is now exhausted.

    In future, a weak artificial intelligence should take over the mechanics, whose intelligence is adjusted depending on the level of difficulty. Bosses could also consist of herds in FATEs. It would also be conceivable to set traps or have parts of the boss shot off, as in "Horizon Zero Dawn" or "Horizon forbidden West".

    If the development team realises this, Final Fantasy will easily see the year 2040 as the best MMO.

    In the current version, Final Fantasy has broken all records in terms of time spent playing in my free time. That alone counts in the end and is high praise for the developers.
    Agree on everything except IH. In all the statements Yoshi has made about housing, none of it involves it being instanced being considered for implementation (just increasing wards). Meanwhile we get Island Sanctuary, which is basically Instanced Housing Jr., strapped to the housing servers instead. At this point I don't think it's spaghetti code keeping them from doing instanced, more that they don't have a reason to and don't want to. I'm also of the mind that IS was the devs way of offering a compromise to the community who wants instanced.

    With how ward housing currently works, they're making money off the auto-demo. If you take that away and replace it with instanced, they lose a method of keeping people subscribed regardless of content drought or not (*looks at the houses that are owned by people who only log in once a month*).

    I've also found some people referencing that ward housing is Yoshi's "baby" or like...his ideal version of what housing looks like, so if that holds any weight then we'd have to ultimately persuade him that his "baby" is problematic.
    (3)
    Last edited by LianaThorne; 03-02-2024 at 09:19 PM.

  3. #3
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GlowClam View Post
    There is currently a lack of content to bridge the long break until the 7.0 expansion is released. Temporary events and collecting mogmog stones are not enough.

    In the long term, a reboot of Final Fantasy 14 on a new engine is necessary. This is the only way to overcome the annoying hurdles with a meagre inventory, chaos instead of order in the menu structure, obstacles with prismatic projections and instanced houses by eliminating the spaghetti code.

    At least the old engine will receive a graphics upgrade with the release of 7.0.

    An upgrade of the boss mechanics also seems necessary to me. Currently, the attack and AOE mechanics are played stubbornly one after the other mechanically with variations. This is now exhausted.

    In future, a weak artificial intelligence should take over the mechanics, whose intelligence is adjusted depending on the level of difficulty. Bosses could also consist of herds in FATEs. It would also be conceivable to set traps or have parts of the boss shot off, as in "Horizon Zero Dawn" or "Horizon forbidden West".

    If the development team realises this, Final Fantasy will easily see the year 2040 as the best MMO.

    In the current version, Final Fantasy has broken all records in terms of time spent playing in my free time. That alone counts in the end and is high praise for the developers.
    Agree 100% , since stormblood this game has NEEDED a new game engine. They're just milking it for as long as they can before doing anything that costs a large amount of money.
    (2)