Quote Originally Posted by Colt47 View Post
The issue has to do with how they look at data. They don't even register problems like how the time limited unreal content is dead and impossible to learn / do if someone doesn't do it in the first two weeks of release. Someone trying to do it now will be sitting forever in PF without a hope in the world of doing it. That and gear level itself has been isolated way too much to savage. I'm convinced the devs are literally scared to death of giving anyone access or progress to max iLvL patch gear through anything less than a savage because they think it will kill the content. If anything it would cut down the people doing savage to the ones that honestly want to do it. I'd rather do mid tier content and avoid the stress myself but they offer no alternatives.
I don't follow. I've never had any trouble getting into any unreal fight well into the patch its released in. I normally don't even attempt them until around the halfway mark, and Thordan has been no different this patch. I'm not saying you're wrong, only that my experience has been much different.

As for savage, you make it sound like there is no rhyme or reason for this decision making process. I'm completely the opposite, and my lack of understanding comes from why they even allow players access to BiS who don't run savage. I know Yoshi has explicitly stated that he creates a skill path and time path towards achieving BiS, but it is something I don't agree with at all. Especially considering that BiS isn't required by any duties, along with the allowance of such a high ilv eliminating the presence of mechanics inside of normal duties. BiS should be something that gives a little bit of leeway for duties with a silenced echo. Like that is literally all it should do. But perhaps that's just me.