Thanks for your continued commitment to improving PvP in this game. I would like to suggest what the title mentions and provide some examples of how this could be a great benefit for everyone, as well as alleviate some shortcomings of the dueling arena.

1. Undersized Parties would allow players to study the interactions of multiple abilities from more than 2 jobs.

Currently you can only test interactions of abilities in a 1v1 duel in the wolves den. If you'd like to experiment with something like how crowd control would interact with a Samurai who has Warden's Paean, Aquaveil, and Meikyo Shisui all simultaneously active, this is only possible by gathering 10 players for a crystal conflict match, or 72 players for a custom frontline match which is a bit overkill.

2. War Games

This would allow Free Companies to have 8v8v8, or 16v16v16 skirmish matches with each other. As well as allow access to Frontline maps with less players for the general community interested in these duties. Rewards can be removed.

3. Mentoring of new players interested in PvP in a more controlled setting

Queing undersized will now allow players to que with mentors into PvP zones to learn the intricacies of each of the PvP maps in Frontline and Crystalline Conflict. I imagine this lowering the barrier of entry, and over time, increasing participation in ranked PvP game modes.

I personally have stopped playing ranked game modes in Season 4 as once I have reached T100 and T30 ranks, the ques generally stop or only pop for 1-2 hours in the early hours of the morning. Additionally, when the que does pop its usually the same 10-13 players I am matched with and have grown bored.

Thanks for reading my feedback. Appreciate all that the devs have done for the PvP scene so far and am looking forward to the continued support and improvement.