Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20

Thread: Rotation Wish

Hybrid View

  1. #1
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    726
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Rotation within a rotation.
    Instead of
    pressing 1 = first skill of the combo
    pressing 2 = second skill of the combo
    pressing 3 = third skill of the combo

    Do
    pressing 1, 2 then 3 = first skill of the combo
    pressing 2, 3 then 1 = second skill of the combo
    pressing 3, 1 then 2 = third skill of the combo

    Like Ninjutsu but each ninjutsu is part of a combo.
    (0)

  2. 02-29-2024 07:04 PM

  3. #3
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Bole View Post
    There are in game help guides that show up when you level THM, they explain Astral Fire, Umbral Hearts, managing MP etc.

    Wasn't there an official guide (book?) with rotations at some point, and what SE had published was worse than what the community came up with for some jobs (I remember MNK was like that in Stormblood)?
    I don't know about an official guidebook, but they definitely try to correct for 'unintended' rotations like early StB MNK. They generally seem to want all the rotations to be decipherable if you just read the tooltips, but due to the unexpected interactions between old Tornado Kick with the new Riddle of Fire and Brotherhood, that particular oversight happened.

    It happens still today; EW SMN launched with resetting your Carbuncle to avoid Phoenix phase instead of Bahamut was stronger initially.

    I like to joke that you'd think with all the reading the MSQ makes you do players would be more than prepared to figure out their tooltips.

    But, the MSQ doesn't really give you much chance to practice your rotations anymore. When you're fighting, it's spamming your few AoE buttons on dungeon trash or dropping your rotation while trying to dodge a boss you've maybe never seen before (or even a solo duty boss with tons of AoEs and often no real DPS requirement), or more likely you're spending a couple hours talking a bit too long with rabbits while extremely tonally contrasted music is blasting just so they can claim that you didn't have to do any grinding in the story (while ruining their pacing). It's not all the players' fault.

    I don't think making the barrier of entry lower for normal content helps, though. Not every fight needs an enrage timer, but, for example, literally every normal trial until StB had a mid-fight DPS check that at least required players to notice enemies other than the boss, change target, and kill it fast enough before the boss got angry. This, and the more common battle content to level up your battle jobs at least subtlely nudged more players to do more damage. The bosses because otherwise you couldn't pass, the FATEs just because you'd level faster the more damage you did.

    And if players decide and devs agree that the only time that floor of job familiarity must be met is current expansion Extremes, then it's just that much harder for any interested new players to make the jump to that part of the game because they suddenly have all this work to do at once that they could have been doing little by little all along their journey.
    (1)
    Last edited by Post; 03-01-2024 at 06:04 AM.

  4. #4
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Post View Post
    I don't know about an official guidebook, but they definitely try to correct for 'unintended' rotations like early StB MNK. They generally seem to want all the rotations to be decipherable if you just read the tooltips, but due to the unexpected interactions between old Tornado Kick with the new Riddle of Fire and Brotherhood, that particular oversight happened.

    It happens still today; EW SMN launched with resetting your Carbuncle to avoid Phoenix phase instead of Bahamut was stronger initially.

    I like to joke that you'd think with all the reading the MSQ makes you do players would be more than prepared to figure out their tooltips.

    But, the MSQ doesn't really give you much chance to practice your rotations anymore. When you're fighting, it's spamming your few AoE buttons on dungeon trash or dropping your rotation while trying to dodge a boss you've maybe never seen before (or even a solo duty boss with tons of AoEs and often no real DPS requirement), or more likely you're spending a couple hours talking a bit too long with rabbits while extremely tonally contrasted music is blasting just so they can claim that you didn't have to do any grinding in the story (while ruining their pacing). It's not all the players' fault.

    I don't think making the barrier of entry lower for normal content helps, though. Not every fight needs an enrage timer, but, for example, literally every normal trial until StB had a mid-fight DPS check that at least required players to notice enemies other than the boss, change target, and kill it fast enough before the boss got angry. This, and the more common battle content to level up your battle jobs at least subtlely nudged more players to do more damage. The bosses because otherwise you couldn't pass, the FATEs just because you'd level faster the more damage you did.

    And if players decide and devs agree that the only time that floor of job familiarity must be met is current expansion Extremes, then it's just that much harder for any interested new players to make the jump to that part of the game because they suddenly have all this work to do at once that they could have been doing little by little all along their journey.
    You can practice a rotation on a dummy easily imo, no boss or dungeon needed (unless you wanna use a dummy in explo mode which is a cool time).
    As far as dropping stuff due to dodging, that's gonna happen until you learn the fight...doesn't mean you still can't get a janked version out rather than not at all and get some experience/comfortability with it.
    (0)
    Last edited by LianaThorne; 03-02-2024 at 08:23 AM.

  5. #5
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eraden View Post
    Mao rotation is (Startups) Fire III....Fire IV x3....Transpose....(Main sequence) Blizzard IV....Thunder IV (Mana all backs by now)....Fire III (Mao tried replacing this Fire III with Transpose buts Mao found sometimes mana was nots back to full yet so this Fire III stays)....Fire IV x3....Paradox....Fire IV x3....Transpose and backs to Blizzard IV for next main sequence. Mao finds Fire III and Blizzard III too slow and distastefuls for Mao likings so Mao tries use Transpose as often as possibles. Mao gots basic rotation from early guides but Mao made tweeks to makes rotation more comfortables for Mao. Oscarlet corrects that skills and abilities naturally show the way for how to set up rotations. Mao bettings so many other BLMs made similar tweeks as Mao did based on thems experiences with spells.
    You sound like a crazy person..
    (2)

  6. #6
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Matrinka View Post
    Trying to learn new rotations is difficult. You know what would make a fun way to master them? If there was a rhythm game where you have to press the correct skills, in the way they should be used, to different boss themes.

    I'd use that way more than Stone, Sky, Sea to see how I was playing. Make it a Gold Saucer game where we can earn MGP, even.
    I will take "How to make this game more braindead for 500 Alex"

    To be fair. People couldn't even do that phase of suzaku right or other stuff that takes pressing a button to do. If people are unwilling to learn then cool. Stay out of high end content where ya need to know your rotation (that there's a discord dedicated to this very thing) to even pass it. Even some normal content needs you to have two braincells rubbed together or you die or even the whole raid dies (midphase warrior of light or midphase Alexander 12)
    (1)

  7. #7
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    I will take "How to make this game more braindead for 500 Alex"

    To be fair. People couldn't even do that phase of suzaku right or other stuff that takes pressing a button to do. If people are unwilling to learn then cool. Stay out of high end content where ya need to know your rotation (that there's a discord dedicated to this very thing) to even pass it. Even some normal content needs you to have two braincells rubbed together or you die or even the whole raid dies (midphase warrior of light or midphase Alexander 12)
    Untrue. You can clear some of the ultimates without knowing any mechanics or your rotation if you pay for it. (afk carries where the purchaser does nothing except wiggle their screen exists).
    Casual statics who also don't put as much time into perfecting rotations or parsing can also clear savage.
    Hell, I joined a complete group of new raiders for a blind homebrew P9S run when the tier came out and we cleared it in 12-15 hours (spread out over a few days) and trust me, that was some paaaiiiiinnnn lol. Still did it though.

    You don't need to be unga bunga raider to get clears in anything end-game imo. If you want to clear week 1, yeah (since that's the hardcore static territory where rotations and high parses are mandatory). If you just want to clear in general, no.
    (0)
    Last edited by LianaThorne; 03-03-2024 at 09:46 PM.

  8. #8
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by LianaThorne View Post
    Untrue. You can clear some of the ultimates without knowing any mechanics or your rotation if you pay for it. (afk carries where the purchaser does nothing except wiggle their screen exists).
    Casual statics who also don't put as much time into perfecting rotations or parsing can also clear savage.
    Hell, I joined a complete group of new raiders for a blind homebrew P9S run when the tier came out and we cleared it in 12-15 hours (spread out over a few days) and trust me, that was some paaaiiiiinnnn lol. Still did it though.

    You don't need to be unga bunga raider to get clears in anything end-game imo. If you want to clear week 1, yeah (since that's the hardcore static territory where rotations and high parses are mandatory). If you just want to clear in general, no.
    I hope this post is sarcastic. Because raiding with braindead raiders is not tolerable lmao
    (0)

  9. #9
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by strawberrycake View Post
    I hope this post is sarcastic. Because raiding with braindead raiders is not tolerable lmao
    It's not, people literally clear things (from basic dungeons to ultimates) without being perfect at their jobs: by the content being easy enough that rotations don't matter, by being carried, by paying for it, etc.
    You absolutely don't need perfect rotations for dungeons or extremes clears.
    Casual players clear savages without having high parses or airtight rotations with where gear is at now.
    Ultimates can be paid for and have no skill at all needed outside of dying or wiggling your screen to not get kicked.
    You can get plugins to light up your skills in rotation sequence and ones to point you to the safe spots so you can fully auto-brain things too.

    I never said it was something that was tolerable or had to be tolerable for everyone, just saying that people needing to be perfect at their jobs to get things done in end game is false because there are ways (both game-created and community-created) to get through all the content in the game without needing to be the best raider alive lol. You're more than welcome to be selective about who you run with, doesn't break my bones at the end of the day because that wasn't the point of my post.
    (0)
    Last edited by LianaThorne; 03-04-2024 at 09:55 PM.

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,256
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Reminds me of a friend that had been working on an out of game little program called rotation hero. I think it was an excellent idea on the community side, to be honest.
    (0)

Page 2 of 2 FirstFirst 1 2