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Thread: Rotation Wish

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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,037
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Rotations are a community driven thing. There's nothing in the game itself outlining the rotations found on 3rd party sites. That's why you can see variations. If someone in the community wanted to make that then more power to them, but I doubt SE is going to put something into the game that doesn't originate from it.
    That is definitely not true.

    Healer's rotation: 1 button, 1 DoT... no communication necessary. Duh lol.

    PLD rotation: 1-2-3 spam (literally lit up with yellow). Lots of buffs and attacks conveniently on a 60s cooldown, obviously meant to be used together as a burst. Not "community driven", just duh. Same for other tanks really. Same even for Ninja.

    BLM rotation looks "made up" if you look it up, but if you just play it without looking it up, you will come to exactly the same rotation. Because you run out of MP and have to go into your ice phase with Blizzard 3 (obviously not Blizzard 1 because it grants less stacks). A proper read of your skills shows that the umbral hearts help with the MP management, so you follow with Blizzard 4. This is such an obviously good opportunity to use Thunder 3 or Xenoglossy. When you return to Fire mode, you'll notice that needs to be done with Fire 3 to get 3 stacks. You obviously want to spam your most powerful one, Fire 4. But you discover that the timer runs out before you finish, so you have to use Fire 1 to refresh it and that is the only way to do it with a reasonable cast time. Despair takes a bit to figure out, but you notice it's a higher potency than Fire, can only be used in Fire mode, yet it eats all the MP, so you quickly figure out you use it at the tail end of the fire spam.

    I haven't played BLM for years. I didn't even look all that up anywhere. I just followed the process through logically in my mind and the entire rotation came out of it. Because if you read properly that's the only way it can really work. You could be an ice mage, but it is painfully obvious in that situation that you are missing half your rotation (all your fire spells) and that you are obviously missing something major in your understanding.

    Additionally, I figure out the optimal openers in most cases without even looking them up, purely by comparing potencies and potency-per-seconds in the Windows Calculator, upon release, or even prior to release from the media tour.

    So, no, you don't even need guides to figure this out. You just need to be able to read and do some simple maths. The guides exist because we, as a community, want to help people who find reading their tooltips + using windows calculator too confusing, which can be understandable, some people have only played games as simple as pong and coming into an MMORPG can be comparatively overwhelming.
    (2)

  2. #2
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That is definitely not true.

    BLM rotation looks "made up" if you look it up, but if you just play it without looking it up, you will come to exactly the same rotation. Because you run out of MP and have to go into your ice phase with Blizzard 3 (obviously not Blizzard 1 because it grants less stacks). A proper read of your skills shows that the umbral hearts help with the MP management, so you follow with Blizzard 4. This is such an obviously good opportunity to use Thunder 3 or Xenoglossy. When you return to Fire mode, you'll notice that needs to be done with Fire 3 to get 3 stacks. You obviously want to spam your most powerful one, Fire 4. But you discover that the timer runs out before you finish, so you have to use Fire 1 to refresh it and that is the only way to do it with a reasonable cast time. Despair takes a bit to figure out, but you notice it's a higher potency than Fire, can only be used in Fire mode, yet it eats all the MP, so you quickly figure out you use it at the tail end of the fire spam.

    I haven't played BLM for years. I didn't even look all that up anywhere. I just followed the process through logically in my mind and the entire rotation came out of it. Because if you read properly that's the only way it can really work. You could be an ice mage, but it is painfully obvious in that situation that you are missing half your rotation (all your fire spells) and that you are obviously missing something major in your understanding.

    Additionally, I figure out the optimal openers in most cases without even looking them up, purely by comparing potencies and potency-per-seconds in the Windows Calculator, upon release, or even prior to release from the media tour.

    So, no, you don't even need guides to figure this out. You just need to be able to read and do some simple maths. The guides exist because we, as a community, want to help people who find reading their tooltips + using windows calculator too confusing, which can be understandable, some people have only played games as simple as pong and coming into an MMORPG can be comparatively overwhelming.
    Mao rotation is (Startups) Fire III....Fire IV x3....Transpose....(Main sequence) Blizzard IV....Thunder IV (Mana all backs by now)....Fire III (Mao tried replacing this Fire III with Transpose buts Mao found sometimes mana was nots back to full yet so this Fire III stays)....Fire IV x3....Paradox....Fire IV x3....Transpose and backs to Blizzard IV for next main sequence. Mao finds Fire III and Blizzard III too slow and distastefuls for Mao likings so Mao tries use Transpose as often as possibles. Mao gots basic rotation from early guides but Mao made tweeks to makes rotation more comfortables for Mao. Oscarlet corrects that skills and abilities naturally show the way for how to set up rotations. Mao bettings so many other BLMs made similar tweeks as Mao did based on thems experiences with spells.
    (0)
    Last edited by Eraden; 02-29-2024 at 06:10 PM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That is definitely not true.

    Healer's rotation: 1 button, 1 DoT... no communication necessary. Duh lol.

    PLD rotation: 1-2-3 spam (literally lit up with yellow). Lots of buffs and attacks conveniently on a 60s cooldown, obviously meant to be used together as a burst. Not "community driven", just duh. Same for other tanks really. Same even for Ninja.

    BLM rotation looks "made up" if you look it up, but if you just play it without looking it up, you will come to exactly the same rotation. Because you run out of MP and have to go into your ice phase with Blizzard 3 (obviously not Blizzard 1 because it grants less stacks). A proper read of your skills shows that the umbral hearts help with the MP management, so you follow with Blizzard 4. This is such an obviously good opportunity to use Thunder 3 or Xenoglossy. When you return to Fire mode, you'll notice that needs to be done with Fire 3 to get 3 stacks. You obviously want to spam your most powerful one, Fire 4. But you discover that the timer runs out before you finish, so you have to use Fire 1 to refresh it and that is the only way to do it with a reasonable cast time. Despair takes a bit to figure out, but you notice it's a higher potency than Fire, can only be used in Fire mode, yet it eats all the MP, so you quickly figure out you use it at the tail end of the fire spam.

    I haven't played BLM for years. I didn't even look all that up anywhere. I just followed the process through logically in my mind and the entire rotation came out of it. Because if you read properly that's the only way it can really work. You could be an ice mage, but it is painfully obvious in that situation that you are missing half your rotation (all your fire spells) and that you are obviously missing something major in your understanding.

    Additionally, I figure out the optimal openers in most cases without even looking them up, purely by comparing potencies and potency-per-seconds in the Windows Calculator, upon release, or even prior to release from the media tour.

    So, no, you don't even need guides to figure this out. You just need to be able to read and do some simple maths. The guides exist because we, as a community, want to help people who find reading their tooltips + using windows calculator too confusing, which can be understandable, some people have only played games as simple as pong and coming into an MMORPG can be comparatively overwhelming.
    Very well put. The only thing I will add is that many players will make rotations sound so simple that a monkey with down syndrome can do them, and this is simply not true. I find it really odd that people will downplay their own level of intellect and skill just to make a point.
    (0)