Endwalker has made a couple boss design philosophy changes that, while well intentioned, have made raid fights actively less fun in my opinion as someone who mainly plays melee DPS/tank.
1. GIGANTIC boss hitboxes.
I understand the logic behind this change and one of the fight designers confirmed as much in an interview, saying he believes players have more fun hitting the boss with their abilities than not. I get it, but I think what he failed to account for is the fun that comes from "solving" your uptime for a given fight as a melee.
It's fun to find just the right place to use a mobility action to reduce downtime, it's fun finding little gaps in mechanics where you can squeeze in another hit or two, it's fun using your brain to get every drop of uptime that you can.
Now the boss hitboxes are absolutely enormous and AOEs always drop in the perfect configuration to give melee a clear uptime spot. In Weapon's Refrain you can squeeze into the corner of Titan's landslides for some extra uptime without getting knocked into the wall if you know what you're doing. Would it really be more fun if his hitbox just covered the whole arena?
2. Constant teleports to the middle of the arena.
Bosses now often teleport to the middle of the arena after nearly every mechanic. Some mid teleporting is fine since there are mechanics that just wouldn't work otherwise, but now they are so frequent that, combined with the enormous hitboxes, an entire facet of tanking has effectively been removed.
This is especially bizarre because tank positioning has been an integral part of the role's whole identity in nearly every game I can think of with tanks. Not only does it require knowledge and skill on the part of the tank but also coordination with the rest of your party. This plays into point #1, as a good tank working with a smaller boss hitbox can increase uptime for the melee DPS with effective positioning around mechanics. Not to mention it feels rewarding to drag that giant monster around. Without it you're just another DPS that hits a mitigation occasionally.
Sure, you usually want to position the boss mid anyway, but there's a difference between doing that of your own volition and the game just TPing the boss there for you every ten seconds. Although personally I find fights where you have to move the boss to odd locations much more fun to tank.
tl;dr
Bosses having giant hitboxes and constantly teleporting mid makes playing melee and tanking less fun. Yes I get to hit my abilities more but it feels like I'm fighting a training dummy with mechanics, not a sentient fearsome enemy. I would like to see Dawntrail revert this design philosophy to that of pre-EW fights.
But what do you all think? Do you miss this gameplay as well or are you thankful to not have to deal with these things anymore? I am interested in hearing how others have felt about these changes.