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  1. #2
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Here's the fun parts of big fishing that I think the devs should focus more on:

    1. reading the lore about the fish in the log, looking at their cool art, collecting the fish like collecting pokemon, putting them in aquariums, etc.
    2. in some fish you have to actively decide on how you want to use your abilities to maximize your chances. For example, sea butterfly you have to do your catches in a way that you end on slapping the scorpionfish while the intuition pops. Some strategy in the fishing process makes it more interesting. Being able to correctly predict which fish is on the line based on what you slapped and the bite time is fun and rewarding too, as in players who have done their research, have additional knowledge, and are paying attention are rewarded.
    3. the community, a bunch of people at the same spot working towards the same goal is fun to participate in

    What is not fun:
    1. arbitrary long time between windows. I have work, a sleep schedule, other obligations, etc. Jailing and strategies that require me to not do other content while waiting is not fun.
    2. RNG spread. I'm ok with RNG, but for extremely rare events you can have a very large spread of people who get something early and people who get something very late. Reduce the standard deviation or allow players to control their luck through skill or preparation.
    (1)
    Last edited by PotatoTree; 02-28-2024 at 09:17 PM.
    The tiniest lala.

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