Gatherer's would get the short stick in this. What should they do while waiting for crafters to finish crafting? Keep finding more stuff? Is the stuff they bring in effecting what's made, or is it just random junk that gets thrown into some kinda compactor machine that spits out "Material A/B/C"?

I like the teamwork idea, though.


My added suggestion would be to make it a slight competition, to where whoever produces/gathers the most stuff gets a slight bonus, or first dibs on whatever is made. Or maybe rate the gatherer on the rate and rarity of the items he/she finds, and rate the crafter on the speed and quality they produce.

It'd make more sense if this played into the villages as well. Not the cities necessarily, but the towns located in the maps in 2.0 with small guild houses.

Actually, I'd like to see exp bonus for gatherers and crafters pairing up in teams. A levequest where a Botanist supplies wood for the Carpenter to craft. But there's too many variables to make this work feasibly in the constraints of a levequest, really.