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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    If everything is in a closed box, then there is no worry about economy, so this is good.
    However, a few concerns:
    1) Some people like to semi-AFK-craft (just hit enter and not pay attention). What would be the incentive to start paying attention. I.e.: Significant XP gain versus doing on your own?
    2) It may need to be a higher level gap or it would be hard to find people? As well as perhaps not restrict to 8 only. I would think 2-8 would be nice, with a bonus for more people. And XP gained should be scaled down individually.

    This could be based on realism:
    A small cottage-industry with 2-3 people making shoes, or a full scale restaurant with 8 people working busily.
    In both industries there could be the master artisan (who would perhaps be level 45) as well as some journeymen (level 30) and apprenteices (level 10).

    I can visualize it thusly:
    An instance created. A small mill on the edge of a river. The DoL go out and gather some materials from the forest on the edge and bring it back to the mill. The carpenter puts it in the mill and makes some planks of wood. This is then given to the smith who makes a hatchet out of it. This is then deposited into a box and converted into points for everyone.

    Content can scale based on level and quantity of people. There be no need for other rewards. But it COULD lead itself to a 'Shop Defense' mini-game in the future where there is a time limit and a certain number of items have to be made for customers before they get angry.

    Yes, I see great potential ^.^. And me spending much time in such an activity.
    (2)

  2. #2
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Spikey, you contribute with a lot of interesting and exciting concepts. I think this is an aspect of the game that sorely needs improving, and I hope the Developers' ears are open to creative, out-of-the-box contributions like yours.

    +1

    R
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    56
    Quote Originally Posted by Rutelor View Post
    Spikey, you contribute with a lot of interesting and exciting concepts. I think this is an aspect of the game that sorely needs improving, and I hope the Developers' ears are open to creative, out-of-the-box contributions like yours.

    +1

    R
    Completely agreed, and... I find myself Liking Jynx's opinion for once...

    (Nothing personal, Just conflicting nature I s'pose)

    So yeah Group Crafting FTW!
    (1)
    [center]
    Quote Originally Posted by Majidah View Post
    casuals should bang hardcores and breed midbies.
    but this is impossible (for that all hardcores are to remain virgins)
    So that's what people call us O.O" "Midbies"... I like it!

  4. #4
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Anything is better than spamming enter
    (0)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SirThesd View Post
    I find myself Liking Jynx's opinion for once...
    Don't be so suprised, I range on a wide variaty of subjects we are sure to agree on some subjects and not on others I don't take it as offensive. Everyone has an opinion it's when they try and shove it on someone else or deny someone else their opinion is when I think they have gone too far.
    (1)

  6. #6
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Gatherer's would get the short stick in this. What should they do while waiting for crafters to finish crafting? Keep finding more stuff? Is the stuff they bring in effecting what's made, or is it just random junk that gets thrown into some kinda compactor machine that spits out "Material A/B/C"?

    I like the teamwork idea, though.


    My added suggestion would be to make it a slight competition, to where whoever produces/gathers the most stuff gets a slight bonus, or first dibs on whatever is made. Or maybe rate the gatherer on the rate and rarity of the items he/she finds, and rate the crafter on the speed and quality they produce.

    It'd make more sense if this played into the villages as well. Not the cities necessarily, but the towns located in the maps in 2.0 with small guild houses.

    Actually, I'd like to see exp bonus for gatherers and crafters pairing up in teams. A levequest where a Botanist supplies wood for the Carpenter to craft. But there's too many variables to make this work feasibly in the constraints of a levequest, really.
    (0)

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Denmo View Post
    But there's too many variables to make this work feasibly in the constraints of a levequest, really.

    Any type of group crafting/gathering event would have to be built up from the ground.

    But please let it be more interesting than Hamlet is...

    Hell I think Hamlet could be used to introduce a more interesting gatherer/crafter dynamic. Keep them out of harms way for starts, let the gatherers get actual materials that go into a "Pool" that the crafters can them use to give your party members uber buffs.

    Let's say if a Botanist brings down a HQ Rosewood log, and a miner brings down a Electrum nugget, those two items can be used for a few things.

    1. Electrum Gathering tools: Increases the HQ rate of all DoL gathering attempts
    2. Electrum Crafting tools: Massive boost to initial quality of crafts
    3. Electrum Weapons: Gives meele occasional stun on hit and large DPS boost
    4. Electrum Gear: Large boost to defensive stats and gradual HP regen
    5. Electrum outfitting: Militia gains abillity to occasionly stun when attacked and slight HP regen

    Give us a few things like that and make your gathering/crafting stats actually usefull for the hamlet and you bet your arse that I'd be more interested in it.
    (2)

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