But you're merely assuming here that most Ancients could single-handedly end the world in a way their superiors could not contain, and ignoring that Hermes and Athena were both immensely gifted and near enough the "pinnacle" of their race, if you like, if we accept the premise Amaurot was the intellectual capital of the world, the Convocation the most powerful of them, and that they were considered to be on the same level. It took incredibly high levels of intelligence and ability even as Ancients for them to reach the scale of the threat they posed, and they were also potentially the first outliers in who knows how many thousands of years in contrast to the relative consistency the mortals have in churning out criminals and villains who manage to cause enough carnage even without their powers of creation.
A lot of players cling to the weird fallacy that stripping humans of these powers will prevent the foreseeable potholes the Ancients may have fallen prey to, such as society stagnating or some evil figures wreaking havoc, when in truth, it would merely slow down their progress on such an imaginary road. Yes, an Ancient may be able to open a door with a click of their fingers, but mortals will have it opening automatically within a number of years, and while Amaurot may have been special, look at the heights of the Allagan Empire, what they achieved and what exactly they were capable of - the potential for mass destruction is well within mortal means, even if it takes a little longer to get there, they'd be far more likely to be killed off by an extinction event in the meantime that didn't make use of the world's cheapest narrative device, and nor do they have the Ancients' inclination in acting against their baser whims and impulses. The Ancients were not without their safeguards, either, if the meticulous bureaucratic process we bore witness to in Amaurot was any indication; Hermes wasn't exactly playing by the rules with Meteion, and as with mortals there's only so much they can keep hope to keep an eye on or prepare for without taking it too far.
Are the Ancients infallible? Of course not, and I'm reminded of a Dumbledore quote along the lines of "I'm highly intelligent, so I seldom make mistakes, but when I do, they tend to be correspondingly huger." But they also have similarly potent means and deserve equal opportunity to judge and rectify those mistakes, and it remains gross to use their perceived lack of perfection as a reason to justify their end in a game that endlessly seeks to find the good amidst mankind's myriad inherent flaws and support their fight for survival. If you want to say both possess their own risks, fine, but judging the Ancients as more dangerous or vulnerable to catastrophe than mortals? On what grounds, sir, on what grounds? etc.
I'm talking about the general survivability prospects of humans here, given that some remain unconvinced of the Ancients' ability to survive even in a post-Endsinger world and continue to tout the superiority of mortals when it's by the grace of two of them that they're even here at all. The power of mankind and hope and faith and all of that rings rather hollow without the long arm of Azem's shard doing all of the all-important actual punching to sort things out for them. They didn't halt every Rejoining, no - nor did any other mortal - but I imagine there were no small number of Ardberts and Shadowkeepers who didn't end quite so tragically but never made the headlines despite their victories against the Ascians.
The entirety of it; it's all technology of Ancient origin and blueprint. If one Ancient was sufficient to create the moon itself and the creatures necessary to (eventually) follow through with a vessel design that would sufficiently shelter and transport an entire race of people with ever-evolving needs that can neither create nor fend for themselves and will need quite literally everything supplied for them in such a window, that the Ancients, with the powers of creation and all the collective knowledge and expertise of their best and brightest at their disposal, could not at the very least create a form of vehicle to act as a temporary transport and shelter on a much, much smaller scale is more than a little doubtful. The immensity of the project, the limited guidance Hydaelyn would have been able to offer in her position as the sole advisor coupled with the lack of urgency and the loporrits'... "quirks" would have been considerable factors in its delay....also
Sure, Jan.But in truth, the reason that we're critical of the Ancients' abilities to solve the problems ahead of them is because that's the name of the game. If we were playing 'Save Mhach' or 'Save Allag', I'd be just as critical of them. However, I somehow doubt you'd be as defensive of them.