Yeah there is a reason I just referred to a Speed stat instead of the split speed nonsense.
I understand that having multiple stat prios for each job is kinda crazy. I meant more to highlight what allows for a difference to exist in this one job and how to expand that difference between jobs.
I also think this is could be solved with improvements to the melding system like I've heard someone suggest a "melding plates" type system similar to glamour plates to more easily swap between Materia. I don't like the idea that we should enjoy all of our jobs being optimal with the same stats (snuffing one of the highlights of RPGs, gear differentiation) just some that its easier to swap jobs.
I don't like using play rate as a measure of good design because I have other theories for why BLM is the least played caster such as SMN sharing with SCH, and RDM having a higher starting level so if you want to swap into Magic ranged its less you have to level. Also I see a lot of people touting BLM as pentacle of complexity in this game so that might scare new players away from it. Regardless I do agree that BLM being the directors pet job is probably the only reason it hasn't been sanded into oblivion to raise its play rates al a healers and what will likely happen to AST for similar reasons.
I see that as more of a problem with the Sync system because when I sync down on other jobs it still feels like I have an incomplete rotation. I would prefer if outside or ultimates or synced savage raids that player's don't loose abilities during the level up experience because it feels like 1 step forward 2 steps back when ever you get sent to a lower dungeon especially one that crosses an expac capstone. That a whole 'nother can of worms though.


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