It was a response to OP who wants invulns removed. Quite frankly, I don't want invulns removed. If they want a challenge, then they can just remove said invulns from their hotbar. No point dragging the rest of the player base just because of it
That's basically what I did in P7S. I refused to invuln Condensed Aero IIs in early prog because I couldn't trust the pug co-tanks to not just let me die on the next one.
So I just did the fight without Holmgang...well, until the Harvest cheese came up.
Last edited by Absurdity; 03-12-2024 at 12:36 AM.
I personally like invuln as they allow your group to decide which mechanic to make simplier. What I don't like is that boss do so little TB that you can invuln almost ALL TB.
For instance, in TOP, you can decide wether you take the risk of invulning the TB at the end of P1 (timing is a bit strict, can easily lead to a wipe), but you get a smooth positioning for everyone.
Or you pop CD regularly but then need to invuln the TB right after in P2 because it just hits so hard, that you can't have CD for both the P1 and P2.
The issue is that in regular instance and even most savages, boss don't do enough TB as they too often TB only one tank (altough this has clearly been changed in the past 2 tiers of savage so that's great)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.