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  1. #1
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Valence View Post
    Separate queue will never pop and kill the coop mode before it even starts.

    The only reasonable and viable solution is to allow duos with the requirement in the queue that they have to be matched against another duo (so teams remain symmetrically balanced).
    I disagree. I think more casuals will queue up if they can play with their friends.

    At the same time, if they don’t implement a separate queue for premades - then the mode will become extremely unbalanced - more than it is now. Simply having “symmetrical” teams does not equal balanced. 2 bad players coordinating vs 2 good players coordinating is a huge difference.

    It’s bad enough the way casual matchmaking is set up to keep good players at around 50% win rate (anecdotes from multiple crystal players, people in forums, reddit and personal experience - no REAL proof). With premades in normal queue, it’s gonna be more of a poopfest. TBH, casual mode is more hardcore than ranked because of all the dead weight teammates you get. Now you want 2 (or more) coordinated dead weight teammates that run off to narnia to NOT kill that one player? It’s gonna force every good player to make a premade and solo queues are gonna die quick.

    TLDR; either separate queue for premades or don’t bother at all.
    (5)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nubrication View Post
    I disagree. I think more casuals will queue up if they can play with their friends.

    At the same time, if they don’t implement a separate queue for premades - then the mode will become extremely unbalanced - more than it is now. Simply having “symmetrical” teams does not equal balanced. 2 bad players coordinating vs 2 good players coordinating is a huge difference.

    It’s bad enough the way casual matchmaking is set up to keep good players at around 50% win rate (anecdotes from multiple crystal players, people in forums, reddit and personal experience - no REAL proof). With premades in normal queue, it’s gonna be more of a poopfest. TBH, casual mode is more hardcore than ranked because of all the dead weight teammates you get. Now you want 2 (or more) coordinated dead weight teammates that run off to narnia to NOT kill that one player? It’s gonna force every good player to make a premade and solo queues are gonna die quick.

    TLDR; either separate queue for premades or don’t bother at all.
    You mean it will be as unbalanced as queue syncers make it half the time in the first place?

    For a start, allowing duos in smallscale PvP in FFXIV is not a new concept - it existed in The Feast Training up to patch 6.05, where we went to Crystalline Conflict in patch 6.1 right after. Being able to duo up in Feast had way more impact than having duos now ever will, because of how focused attacks and healing worked and of course by virtue of less players per team. Yet it still existed.

    CC's greatest criticism for casual mode was the removal of said duo queueing. Arguably, giving legitimate means to duo up again into the normal casual match queue is a double-edged sword - yes it 100% means Crystal and Top 100 candidates like myself could pair with another of the same level and absolutely roll the floor, however since we already had the option to queue sync it would give other players a better chance to coordinate with someone else as well.

    I propose the following:
    • 1 Duo in queue -> will be put with 8 solos after 90-120s
    • 2 Duos in queue -> symmetrical duo match making with 6 solo players
    • 3 Duos in queue -> first two duos symmetrical, third duo matched after 45-120s in queue, asymmetrical duos with 4 solos (potentially make use of hidden MMR slightly in favour of three solos)
    • 4 Duos in queue -> symmetrical double duo matchmaking with two solos.
    (6)

  3. #3
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You mean it will be as unbalanced as queue syncers make it half the time in the first place?

    For a start, allowing duos in smallscale PvP in FFXIV is not a new concept - it existed in The Feast Training up to patch 6.05, where we went to Crystalline Conflict in patch 6.1 right after. Being able to duo up in Feast had way more impact than having duos now ever will, because of how focused attacks and healing worked and of course by virtue of less players per team. Yet it still existed.

    CC's greatest criticism for casual mode was the removal of said duo queueing. Arguably, giving legitimate means to duo up again into the normal casual match queue is a double-edged sword - yes it 100% means Crystal and Top 100 candidates like myself could pair with another of the same level and absolutely roll the floor, however since we already had the option to queue sync it would give other players a better chance to coordinate with someone else as well.

    I propose the following:
    • 1 Duo in queue -> will be put with 8 solos after 90-120s
    • 2 Duos in queue -> symmetrical duo match making with 6 solo players
    • 3 Duos in queue -> first two duos symmetrical, third duo matched after 45-120s in queue, asymmetrical duos with 4 solos (potentially make use of hidden MMR slightly in favour of three solos)
    • 4 Duos in queue -> symmetrical double duo matchmaking with two solos.
    I stopped playing Feast when the forest map (lich something) came out and there wasn't even a feast training mode back then (if I remember correctly - it was a long long time ago). You could do 2 4v4 premade teams in a private game but there was no random stranger solo queuer. There was another feast mode back then where people could do 8v8s. That was the "casual" mode. People played with friends and played for shiz and giggles. It was literally not competitive. It was 100% casual. Unfortunately casual CC is not really "casual" because people (or atleast someone in your team does) actually care about winning. You throw in dead weight teammates x2 (or more) and you just get bad games/stomps. Even more bad than they are now at peak hours. Using your logic, we might as well compare the Feast to the Fold.
    (3)

  4. 02-27-2024 10:58 PM
    Reason
    Doesn't bring anything new to the discussion

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