You're outta your mind if you expect people to pay a monthly subscription so they can kneel down and select Standard Synthesis menu-option for 300 hours just so they can reach the maximum level.
You're outta your mind if you expect people to pay a monthly subscription so they can kneel down and select Standard Synthesis menu-option for 300 hours just so they can reach the maximum level.
I am R45 Blacksmith, R38 Armorer :-)
So what would make it enjoyable?
Rewarding intelligent decisions and reducing RNG.
I loved the crafting mini-game when I first started- I still do on difficult synths. However, as others have mentioned standard spam while grinding a couple hundred canvas half-gloves is not all that challenging or exciting.
Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139
instead of just spamming you can try an get the highest quality you can every time you synth. no one is saying that you need to standard spam. If you enjoyed it at first its prob cuz you were playing around with it more. now you've gotten lazy with it and dont enjoy it?Rewarding intelligent decisions and reducing RNG.
I loved the crafting mini-game when I first started- I still do on difficult synths. However, as others have mentioned standard spam while grinding a couple hundred canvas half-gloves is not all that challenging or exciting.
I would also like to see more gameplay options for crafters (and gatherers, for that matter).
I truly am still impressed with the crafting system that SE developed for FF XIV. It is a decent mix of randomness (too little randomness reduces the tension, rather like crushing a star marmot with your rank 50 <insert class here>), and intelligent choices. As the crafting ranks increase, it becomes somewhat less about which action you choose, and more about which crafting abilities you equip, and when you use them, along with intelligent usage of waits (in my opinion).
However, crafting (and gathering) is still a one-trick pony, and a solitary one at that. There is not much mechanism to get crafters to get out and see interesting new things in the world, and no mechanism to actually encourage cooperative game-play. The same is also true for gatherers, once you get outside of the few areas where gathering points spawn.
My hope is that crafters (and gatherers) will see some additional content beyond simply more recipes added, and will instead enjoy more options in how to play the class.
Why would anyone pay a subscription fee to do this?I would also like to see more gameplay options for crafters (and gatherers, for that matter).
I truly am still impressed with the crafting system that SE developed for FF XIV. It is a decent mix of randomness (too little randomness reduces the tension, rather like crushing a star marmot with your rank 50 <insert class here>), and intelligent choices. As the crafting ranks increase, it becomes somewhat less about which action you choose, and more about which crafting abilities you equip, and when you use them, along with intelligent usage of waits (in my opinion).
However, crafting (and gathering) is still a one-trick pony, and a solitary one at that. There is not much mechanism to get crafters to get out and see interesting new things in the world, and no mechanism to actually encourage cooperative game-play. The same is also true for gatherers, once you get outside of the few areas where gathering points spawn.
My hope is that crafters (and gatherers) will see some additional content beyond simply more recipes added, and will instead enjoy more options in how to play the class.
I think it would be really cool if they turned crafting into an actual mini-game that required some sort of timed puzzle aspect. That way players are more engaged, and there can be an extra intensive to try to do better on the mini-game to produce a better item.
Agreed, there should be some sort of visual puzzle related to what the crafter is doing. That way every craft feels different from the next.
Example, a weaver needs to create some pattern with his needle and thread.
Following the patch that increased SP for synthesis, I feel like they really rewarded the players that do NOT spam standard synthesis and mindless plow through hundreds of easy synths.
By choosing recipes that are 5+ levels above your current rank, you are making the synths much more challenging and are rewarded with much higher SP totals for paying attention to what you are doing. By using abilities (such as Perfection & Hand of the Gods)& the wait command I find that crafting is much more enjoyable now even doing synths 7 or 8 levels above me. Before the patch, doing this only showed minor increases in SP per synth but now you can get skill ups of 600-750 per synth as opposed to 250-350 by really putting some effort in.
Spamming standard synthesis will not allow you complete those kinds of synths and take advantage of the system they have in place. I think the crafting system as a whole is by far one of the things SE got right with this game.
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