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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    18
    Quote Originally Posted by Fieros View Post
    Rewarding intelligent decisions and reducing RNG.

    I loved the crafting mini-game when I first started- I still do on difficult synths. However, as others have mentioned standard spam while grinding a couple hundred canvas half-gloves is not all that challenging or exciting.
    instead of just spamming you can try an get the highest quality you can every time you synth. no one is saying that you need to standard spam. If you enjoyed it at first its prob cuz you were playing around with it more. now you've gotten lazy with it and dont enjoy it?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    I would also like to see more gameplay options for crafters (and gatherers, for that matter).

    I truly am still impressed with the crafting system that SE developed for FF XIV. It is a decent mix of randomness (too little randomness reduces the tension, rather like crushing a star marmot with your rank 50 <insert class here>), and intelligent choices. As the crafting ranks increase, it becomes somewhat less about which action you choose, and more about which crafting abilities you equip, and when you use them, along with intelligent usage of waits (in my opinion).

    However, crafting (and gathering) is still a one-trick pony, and a solitary one at that. There is not much mechanism to get crafters to get out and see interesting new things in the world, and no mechanism to actually encourage cooperative game-play. The same is also true for gatherers, once you get outside of the few areas where gathering points spawn.

    My hope is that crafters (and gatherers) will see some additional content beyond simply more recipes added, and will instead enjoy more options in how to play the class.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Amineri View Post
    I would also like to see more gameplay options for crafters (and gatherers, for that matter).

    I truly am still impressed with the crafting system that SE developed for FF XIV. It is a decent mix of randomness (too little randomness reduces the tension, rather like crushing a star marmot with your rank 50 <insert class here>), and intelligent choices. As the crafting ranks increase, it becomes somewhat less about which action you choose, and more about which crafting abilities you equip, and when you use them, along with intelligent usage of waits (in my opinion).

    However, crafting (and gathering) is still a one-trick pony, and a solitary one at that. There is not much mechanism to get crafters to get out and see interesting new things in the world, and no mechanism to actually encourage cooperative game-play. The same is also true for gatherers, once you get outside of the few areas where gathering points spawn.

    My hope is that crafters (and gatherers) will see some additional content beyond simply more recipes added, and will instead enjoy more options in how to play the class.
    Why would anyone pay a subscription fee to do this?
    (0)