Left, right, it doesn't matter. If you want a leftie, play Zelda. It's a virtually useless suggestion as a whole, because not only is is extremely minor in detail, the work needed to make it happen is far from small.
Left, right, it doesn't matter. If you want a leftie, play Zelda. It's a virtually useless suggestion as a whole, because not only is is extremely minor in detail, the work needed to make it happen is far from small.
My both hands are skilled for different reasons since I speak sign language. lol o.o
My left hand is mostly good for writing while my right hand is good for many different things. Weird, isn't it? hehe
Still, I don't care.
It's a simple fact that more people are right handed than left. That doesn't make one group of people better or worse than another, you just can't change that fact.
Therefore, it's not worth complaining about, because in the end, it doesn't matter which hand you use, or which hand your character uses. It's a fair bit work for something that's purely cosmetic.
Intrestingly, though in most cases I am right handed, on the keyboard my left hand is dominant- I tend to reach over to the right side of the keyboard with my left hand rather than keeping every finger where it "should" be all the time.
Note: I'm not against the idea, I just don't consider it important enough to divert any development resources.
It wouldn't matter to me if characters in the game were all left handed. I just don't see why the handiness of your character must mimic the handiness of your actual self. I honestly like my avatar to be as different from me as possible.
Last edited by Alhanelem; 01-17-2013 at 11:34 AM.
A nice idea, though I wonder how much extra data would be needed for additional animations. I suppose if it's limited to battle animations it'd be OK.
I do prefer the idea of choosing left or right at character creation, though. Real people don't get to choose, so just having the option at all is a one-up on real life. By the way, Kain Highwind is a lefty
Edit: If you deviate from your chosen laterality and put the weapon in the other hand (left in my case) you should get a small accuracy reduction... too complicated? Probably.
I probably wouldn't notice. I didn't even know Link was a lefty until just now. Wonder if anyone's done a study on lefty's to see if, and if so why, they're so quick to identify and feel bothered by which hand someone uses. Maybe if they put a right handed child in an environment consisting entirely of lefty's for a few years it would produce a similar effect.
Back to the topic though. Don't care either way. If the animation team has the time might as well toss it in.
I can do w/o left handed, but instead I can go for dual welding ...
jc
Nah, it'd be easier to mirror the entire world.
#NintendoLogic
All new Links are now right handed. Even OoT Link in 3DS (Master Quest).
As i mentioned earlier, if implemented I'd rather people not be forced to pick a handiness, and instead simply be able to put their weapon in either hand slot instead.I do prefer the idea of choosing left or right at character creation
Actually it was. It's easy to think that simply mirroring the character would be a simple option, but when you start to interact with the world and other characters, you run into tons of distracting issues.
Then again, TP didn't even need to be mirrored in the first place. The hand in which you used the Wii remote made no difference. But whatever~
It's true, but the whole idea was that you were supposed be mimicing the actions the on screen character would take. Something that wasn't really fully realized until MotionPlus came out. They mirrored the game so that the hand people typically had the wii remote (sword) in matched the hand that the character on screen held it in. It's not that it was necessary for control purposes, it just made it feel more natural for the majority.The hand in which you used the Wii remote made no difference. But whatever~
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