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  1. #61
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Reika View Post
    There have been left handed characters in other FF games, I dont see why XIV cant have left handed characters too. If they add the option to be left or right handed, nothing is forcing you to pick your RL dominant hand either. Player choice.
    Yes. The main reason I wanted to bring this back up again is because I was looking at questions answered by Devs...and noticed something mentioned about an important NPC that's left handed. That's what reminded me of all this. If there's lefty NPCs! I want a lefty!
    (0)

  2. #62
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    i'm left handed if they can do this then hell ya
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #63
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Lefties are evil. I vote no.
    (1)

  4. #64
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I play two handed sports left handed and one handed sports right handed.

    I never would think about asking SE to implement this. Any effort to implement left handed animations by SE is really wasted. Resources can be spent doing better things, so I say no.
    (2)

  5. #65
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Pseudopsia View Post
    I play two handed sports left handed and one handed sports right handed.

    I never would think about asking SE to implement this. Any effort to implement left handed animations by SE is really wasted. Resources can be spent doing better things, so I say no.
    lol resources they have everyone on SE "about 900-1k people" working on FFXIV so i don't think it a waste to give people what they want.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #66
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Having a little experience in the field of modeling, and using code to render that model to the screen. I see that those that are complaining about having to remake all the skins. This is simply not true if you mirror a model correctly. Hell you don't even need new assets, you can use code to flip the model into the mirrored world. A model is simply a bunch of points in 3D space with a texture map attached. To mirror the model across the horizontal plan you simple multiply by -1 therefore flipping it, as well as any textures placed on the model. the same applies to the animations. And for those skeptical about this, a model is always "placed" into existence moved to the point needed to be in, then rotated to face the desired Direction. This left handed argument about modeling issues seem mute to me.
    For the argument of interactions between NPC, well, in 1.x I rarely even saw direct contact so the animations would matter too much.
    I support this idea not only for the information I just gave, but also that I AM LEFTY! ~~sorry for the silly meme~~
    Power to the lefties! I really hope Se can implement this without too much trouble.
    (4)

  7. #67
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Wilksha View Post
    Having a little experience in the field of modeling, and using code to render that model to the screen. I see that those that are complaining about having to remake all the skins. This is simply not true if you mirror a model correctly. Hell you don't even need new assets, you can use code to flip the model into the mirrored world. A model is simply a bunch of points in 3D space with a texture map attached. To mirror the model across the horizontal plan you simple multiply by -1 therefore flipping it, as well as any textures placed on the model. the same applies to the animations. And for those skeptical about this, a model is always "placed" into existence moved to the point needed to be in, then rotated to face the desired Direction. This left handed argument about modeling issues seem mute to me.
    For the argument of interactions between NPC, well, in 1.x I rarely even saw direct contact so the animations would matter too much.
    I support this idea not only for the information I just gave, but also that I AM LEFTY! ~~sorry for the silly meme~~
    Power to the lefties! I really hope Se can implement this without too much trouble.
    If it is that easy then ... YAY! Power to us lefties!
    (1)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  8. #68
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Ps3 limitations.
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  9. #69
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rau View Post
    Ps3 limitations.
    Troll all you like but mirroring using the method I provided could be done on a calculator. Because a mirrored model is equivalent in every way to a basic model except x coordinates are flipped, therefore making storage of the model into memory the same regardless. Get educated before you troll. Thank you.
    (5)

  10. #70
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wilksha View Post
    Troll all you like but mirroring using the method I provided could be done on a calculator. Because a mirrored model is equivalent in every way to a basic model except x coordinates are flipped, therefore making storage of the model into memory the same regardless. Get educated before you troll. Thank you.
    Does not matter if there is a ps3 limitation SE said that wont mess up what they can release for the PC version. They learn from FFXI they wont be limit the PC version thanks to how bad PS3 is for the xiv so pc can get dx11 and more stuff and ps3 players just have to deal with it or get it for pc.;
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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