Results 1 to 10 of 147

Dev. Posts

Hybrid View

  1. #1
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The weapon is an obvious problem, I'll admit. The rest is symmetrical enough for it to have worked. I'm sure SE would know how hard it would be to actually implement it. Maybe most animations would work with minor edits done to them, while those that needed big changes would be in the minority.

    If you actually do decide to flip the character models along with the animations, would there be any cases where this would look wonky outside of cutscenes?
    (0)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mirage View Post
    The weapon is an obvious problem, I'll admit. The rest is symmetrical enough for it to have worked. I'm sure SE would know how hard it would be to actually implement it. Maybe most animations would work with minor edits done to them, while those that needed big changes would be in the minority.

    If you actually do decide to flip the character models along with the animations, would there be any cases where this would look wonky outside of cutscenes?
    You're forgetting hairstyles that aren't symmetrical. Those would flip, face marks and scars would flip, and a variety of other things. It would looks sloppy and unfinished at best.

    As far as flipping models, there are animations that would be affected, such as characters reaching out to give/accept object to NPCs and such. Basically, the only realistic way I see this happening is if they make a whole new animation set of left handed characters, which as I said, is a pretty big deal.
    (0)