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  1. #1
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    We don't really have any doorknobs to twist, though. And you wouldn't need to mirror all animations, anyway. Left handed people open doors with the same hand as right handed people. It's more dependent on where the doorknob is located, not which is your dominant hand.

    Emotes don't physically interact with any other objects in the game anyway, a /poke just pokes thin air, and it wouldn't matter if it poked thin air on your left side instead of your right. Battle animations are performed towards a target in front of them, and it wouldn't really matter if it visually swung from left to right instead of right to left.

    The only places where which hand you're using would have to be manually edited would probably be in cut scenes, and not even all of those would have to be changed. Handshakes would be done with the same hand as before, some throw/catch animations might have to be adjusted, but overall, I don't think it would be a lot of work. The sooner you started taking it into account, the easier it would be to implement.
    (0)
    Last edited by Mirage; 07-12-2012 at 02:25 PM.

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mirage View Post
    We don't really have any doorknobs to twist, though. And you wouldn't need to mirror all animations, anyway. Left handed people open doors with the same hand as right handed people. It's more dependent on where the doorknob is located, not which is your dominant hand.
    That's the thing, you can't just have some animations mirrored and others not. That would result in a sudden flip of the character model when preforming specifically mirrored animations. They would either have to flip the whole model for left handed characters (which would make gear on them backwards), or rig new left handed animations.
    (4)