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  1. #1
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    I like this idea, im no a developer to know if this be hard to implement but i like this idea.
    (5)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by BadOmen View Post
    I like this idea, im no a developer to know if this be hard to implement but i like this idea.
    It wouldn't be super hard, though it would be some extra work and extra data- you'd have to copy and mirror all animations that are characterized by a dominant hand (weapon/shield swings, spellcasting animations, hand waves, etc). I suppose a "cheap" way to do this would be to just mirror the character itself, but that would stick out on gear models that are not symmetrical.

    Although I wouldn't put it really high on my priority list, this would be a nice option to have.
    (0)