Quote Originally Posted by BadOmen View Post
Did you take your time to read the OP carefully? cause the way im suggestin to use it as, dont have any issue with lag or server delay or anything related to "time response" issues.

Yes, I read the OP..

I was wondering (outloud) if a synched countdown could bypass the lag coming from the server.. but as the Jump action is instant rather than persistent (like sitting) it does nothing for the client-side lag. So a 'duck-under-Odin's-blade' type maneuver just wouldn't work with jump.

Also, as I said earlier, your proposal just adds extra layers of complexity to what should be a straight-forward move. Why should we have to push the jump button to activate "Flying Kick" when it makes more sense to just have the "Flying Kick button activate the entire thing?