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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Jump can be used for terrain navigation, events (bunny hop 40,000x to get your rarab egg), Achievements (bunny hop 500,000,000x to unlock the title: Viera wannabe), and for additional terrain navigation...

    But battle?

    No, the system is just not made for it.

    EDIT: Actually, I can think of one battle use.. just like Odin in FFXI, Titan could count down to AOE earthquake.. then everyone jumps at last minute to reduce damage.

    On second thought, jump only lasts a second, and any network lag = lots of angry players... so nevermind.
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    Last edited by Zantetsuken; 07-13-2012 at 05:41 AM.

  2. #2
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Zantetsuken View Post
    Jump can be used for terrain navigation, events (bunny hop 40,000x to get your rarab egg), Achievements (bunny hop 500,000,000x to unlock the title: Viera wannabe), and for additional terrain navigation...

    But battle?

    No, the system is just not made for it.

    EDIT: Actually, I can think of one battle use.. just like Odin in FFXI, Titan could count down to AOE earthquake.. then everyone jumps at last minute to reduce damage.

    On second thought, jump only lasts a second, and any network lag = lots of angry players... so nevermind.
    Did you take your time to read the OP carefully? cause the way im suggestin to use it as, dont have any issue with lag or server delay or anything related to "time response" issues.
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  3. #3
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BadOmen View Post
    Did you take your time to read the OP carefully? cause the way im suggestin to use it as, dont have any issue with lag or server delay or anything related to "time response" issues.

    Yes, I read the OP..

    I was wondering (outloud) if a synched countdown could bypass the lag coming from the server.. but as the Jump action is instant rather than persistent (like sitting) it does nothing for the client-side lag. So a 'duck-under-Odin's-blade' type maneuver just wouldn't work with jump.

    Also, as I said earlier, your proposal just adds extra layers of complexity to what should be a straight-forward move. Why should we have to push the jump button to activate "Flying Kick" when it makes more sense to just have the "Flying Kick button activate the entire thing?
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  4. #4
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Zantetsuken View Post
    Yes, I read the OP..

    I was wondering (outloud) if a synched countdown could bypass the lag coming from the server.. but as the Jump action is instant rather than persistent (like sitting) it does nothing for the client-side lag. So a 'duck-under-Odin's-blade' type maneuver just wouldn't work with jump.

    Also, as I said earlier, your proposal just adds extra layers of complexity to what should be a straight-forward move. Why should we have to push the jump button to activate "Flying Kick" when it makes more sense to just have the "Flying Kick button activate the entire thing?
    I never mentioned using Jumps to evade attacks btw.... i mentioned to use to jump obstacles... such like fences, slops and what not...

    About your point about it would be easier to just click "Flying Kick" action instead "Flying Kick" > "Jump" instead, you are completelly right about it... as said since very OP.... its just an idea... not to be implemented like that, is just an example, and Developers could get something way better worked out it.
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  5. #5
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    As a side note, did ever someone played a game called "Golden Sun" for the Game Boy consoles? where you could use actions outside battles to solve some puzzles in game... that is what i wish for our game , stuff like that, in particular in this Thread, aiming it to "Jump"... and Golden Sun was far away from beign an action RPG.
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