Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Onisake View Post
    no need to get defensive. sheesh.

    the way combos currently work you do one action and then another. this would have to be done in a similar way to battle regime was originally done to do it the way you want to. and battle regime was terrible.

    to work within the current system i would press my jump action. my kick would highlight, and then i would press it. IE: my toon would jump (this does no damage, and takes a couple of seconds) and then i would do my flying kick. so i'm essentially locked in animation before i do any real damage.

    so yes. response time and the UI would need to be improved to implement this. seeing as they want to make battles FASTER and not slower/more convoluted.

    and like i said. i'd rather see mounted combat before jumps in combat. mounted combat is a large part of historical battles. it's one thing i always wished was in FFXI (although it didn't make sense to put it there) but it could easily be put in to XIV. especially with PvP. large scale open field battles with cavalry, foot, archer, and artillery/siege squads (for DoH) would be pretty epic.

    far more epic than a silly jumping kick.
    The only thing "similar" to a combo i speack about is the fact of "high-light" the action uppon activate it... as left it on stand-by mode.... not that exactly of as a combo where your char perform an action then next.. no, not that way

    And i made it clear the order would be activate "Flying Kick" so it hightligt the jump action without perform the flying kick azap.... then press "jump" to perform it.... why?, the flying kick would be used not only to attack monsters but also lets say attack an object that could work like a switch or a door, or what not, that dont be precicelly a combat thing.

    Guys read carefully.
    (0)
    Last edited by BadOmen; 07-13-2012 at 01:59 AM.

  2. #12
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Elexia View Post
    Exactly what Yoshida said he doesn't want do to XIV. The idea is fine if this were turning into an action game, however it's not in that realm.
    I dont want thurn this into an action game, but make things dynamic... lets say you be doing a mega boss.... imagine Batral wherer yuou have to stand into silly circles of light to activate them and then go and damage Batral.... this idea would give developers more options to implement than just a silly "go stand over that switch" or make it more dynamic than force them input a text log window where you have to accept "activate this switch or not?" in midle fight.
    (0)
    Last edited by BadOmen; 07-13-2012 at 02:10 AM.

  3. #13
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    No thanks, sure, I'll deal with jumping as part of a mechanic of dodging something on a fight, but not anything at all no way to deal with my WS' or anything close of any sorts at all. Jump should just be for........ jumping.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Kupos for tryin to think of a real use for jump.. but no thanks.
    (0)

  5. #15
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BadOmen View Post
    The only thing "similar" to a combo i speack about is the fact of "high-light" the action uppon activate it... as left it on stand-by mode.... not that exactly of as a combo where your char perform an action then next.. no, not that way

    And i made it clear the order would be activate "Flying Kick" so it hightligt the jump action without perform the flying kick azap.... then press "jump" to perform it.... why?, the flying kick would be used not only to attack monsters but also lets say attack an object that could work like a switch or a door, or what not, that dont be precicelly a combat thing.

    Guys read carefully.
    that makes it even more pointless. then you'll have people fly-kicking all over the place instead of just jumping if you can do it whenever.

    actions in the action bar should be reserved for combat/crafting situations. anything else should be an emote or accessed from the menu.

    if there's a story line event where you need to break down a wall or something, a neat animation would help with immersion, but the time to animate something unique for each class is time i'd rather see spent elsewhere.
    (0)

  6. #16
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Onisake View Post
    that makes it even more pointless. then you'll have people fly-kicking all over the place instead of just jumping if you can do it whenever.

    actions in the action bar should be reserved for combat/crafting situations. anything else should be an emote or accessed from the menu.

    if there's a story line event where you need to break down a wall or something, a neat animation would help with immersion, but the time to animate something unique for each class is time i'd rather see spent elsewhere.
    In otherwords you dont want new content/situations, you want get stuck with old stuff?

    Watch what you writtin... if they add a new ability to a class/job of course (at least me) expect them to do a unique animation for it....

    As side note,for your information, there is already actions you can perform freely, such like "Flare", , "Blizzara" or even "Elusive Jump".

    Btw in what do you want developers to spent their time then? creatin fancy items for collector editor owners as you requesting on your other post "Question on 2.0"?.
    (0)
    Last edited by BadOmen; 07-13-2012 at 05:40 AM.

  7. #17
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Btw im not askin them to add the actions exactly as im tellin, they just ideas of something better they can do with jump... there is a forum they asked for ideas... whats your negative about it?
    (0)

  8. #18
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Jump can be used for terrain navigation, events (bunny hop 40,000x to get your rarab egg), Achievements (bunny hop 500,000,000x to unlock the title: Viera wannabe), and for additional terrain navigation...

    But battle?

    No, the system is just not made for it.

    EDIT: Actually, I can think of one battle use.. just like Odin in FFXI, Titan could count down to AOE earthquake.. then everyone jumps at last minute to reduce damage.

    On second thought, jump only lasts a second, and any network lag = lots of angry players... so nevermind.
    (0)
    Last edited by Zantetsuken; 07-13-2012 at 05:41 AM.

  9. #19
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Zantetsuken View Post
    Jump can be used for terrain navigation, events (bunny hop 40,000x to get your rarab egg), Achievements (bunny hop 500,000,000x to unlock the title: Viera wannabe), and for additional terrain navigation...

    But battle?

    No, the system is just not made for it.

    EDIT: Actually, I can think of one battle use.. just like Odin in FFXI, Titan could count down to AOE earthquake.. then everyone jumps at last minute to reduce damage.

    On second thought, jump only lasts a second, and any network lag = lots of angry players... so nevermind.
    Did you take your time to read the OP carefully? cause the way im suggestin to use it as, dont have any issue with lag or server delay or anything related to "time response" issues.
    (0)

  10. #20
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BadOmen View Post
    Did you take your time to read the OP carefully? cause the way im suggestin to use it as, dont have any issue with lag or server delay or anything related to "time response" issues.

    Yes, I read the OP..

    I was wondering (outloud) if a synched countdown could bypass the lag coming from the server.. but as the Jump action is instant rather than persistent (like sitting) it does nothing for the client-side lag. So a 'duck-under-Odin's-blade' type maneuver just wouldn't work with jump.

    Also, as I said earlier, your proposal just adds extra layers of complexity to what should be a straight-forward move. Why should we have to push the jump button to activate "Flying Kick" when it makes more sense to just have the "Flying Kick button activate the entire thing?
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast