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  1. #1
    Player
    Onisake's Avatar
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    Naomi Onisake
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    the UI and response time would need drastic improvements.

    Also this just sounds annoying. now I have to make a macro to do my flying kick? Thanks for the offer, but I'll have to pass. Combos are already a bit hard to do because of latency issues. having to worry about jumping is just excessively complicated.

    I think the keyboard method is fine. An option to filter jumping would be good, if it really becomes a problem when people are spamming jump.

    Also: aside from fantasy/ridiculous settings you don't' generally jump during fights unless you are avoiding part of the environment around you. (someone throws a chair at you, etc.) Even then it's more of a lunge. I don't see a reason to include jumps in combat aside from Dragoon's signature jump ability.

    now if you're jumping on/off a mount for/from mounted combat on the other hand...
    (5)

  2. #2
    Player
    BadOmen's Avatar
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    Beberry Berry
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    Midgardsormr
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    Gladiator Lv 77
    Quote Originally Posted by Onisake View Post
    the UI and response time would need drastic improvements.
    why? you performing it in a way of combo so you dont perform the action while you in midle jump.... but as a whole. means, read the idea carefully.
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  3. #3
    Player
    Onisake's Avatar
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    Quote Originally Posted by BadOmen View Post
    why? you performing it in a way of combo so you dont perform the action while you in midle jump.... but as a whole. means, read the idea carefully.

    no need to get defensive. sheesh.

    the way combos currently work you do one action and then another. this would have to be done in a similar way to battle regime was originally done to do it the way you want to. and battle regime was terrible.

    to work within the current system i would press my jump action. my kick would highlight, and then i would press it. IE: my toon would jump (this does no damage, and takes a couple of seconds) and then i would do my flying kick. so i'm essentially locked in animation before i do any real damage.

    so yes. response time and the UI would need to be improved to implement this. seeing as they want to make battles FASTER and not slower/more convoluted.

    and like i said. i'd rather see mounted combat before jumps in combat. mounted combat is a large part of historical battles. it's one thing i always wished was in FFXI (although it didn't make sense to put it there) but it could easily be put in to XIV. especially with PvP. large scale open field battles with cavalry, foot, archer, and artillery/siege squads (for DoH) would be pretty epic.

    far more epic than a silly jumping kick.
    (0)

  4. #4
    Player
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    Quote Originally Posted by Onisake View Post
    no need to get defensive. sheesh.

    the way combos currently work you do one action and then another. this would have to be done in a similar way to battle regime was originally done to do it the way you want to. and battle regime was terrible.

    to work within the current system i would press my jump action. my kick would highlight, and then i would press it. IE: my toon would jump (this does no damage, and takes a couple of seconds) and then i would do my flying kick. so i'm essentially locked in animation before i do any real damage.

    so yes. response time and the UI would need to be improved to implement this. seeing as they want to make battles FASTER and not slower/more convoluted.

    and like i said. i'd rather see mounted combat before jumps in combat. mounted combat is a large part of historical battles. it's one thing i always wished was in FFXI (although it didn't make sense to put it there) but it could easily be put in to XIV. especially with PvP. large scale open field battles with cavalry, foot, archer, and artillery/siege squads (for DoH) would be pretty epic.

    far more epic than a silly jumping kick.
    The only thing "similar" to a combo i speack about is the fact of "high-light" the action uppon activate it... as left it on stand-by mode.... not that exactly of as a combo where your char perform an action then next.. no, not that way

    And i made it clear the order would be activate "Flying Kick" so it hightligt the jump action without perform the flying kick azap.... then press "jump" to perform it.... why?, the flying kick would be used not only to attack monsters but also lets say attack an object that could work like a switch or a door, or what not, that dont be precicelly a combat thing.

    Guys read carefully.
    (0)
    Last edited by BadOmen; 07-13-2012 at 01:59 AM.

  5. #5
    Player
    Onisake's Avatar
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    Naomi Onisake
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    Quote Originally Posted by BadOmen View Post
    The only thing "similar" to a combo i speack about is the fact of "high-light" the action uppon activate it... as left it on stand-by mode.... not that exactly of as a combo where your char perform an action then next.. no, not that way

    And i made it clear the order would be activate "Flying Kick" so it hightligt the jump action without perform the flying kick azap.... then press "jump" to perform it.... why?, the flying kick would be used not only to attack monsters but also lets say attack an object that could work like a switch or a door, or what not, that dont be precicelly a combat thing.

    Guys read carefully.
    that makes it even more pointless. then you'll have people fly-kicking all over the place instead of just jumping if you can do it whenever.

    actions in the action bar should be reserved for combat/crafting situations. anything else should be an emote or accessed from the menu.

    if there's a story line event where you need to break down a wall or something, a neat animation would help with immersion, but the time to animate something unique for each class is time i'd rather see spent elsewhere.
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  6. #6
    Player
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    Quote Originally Posted by Onisake View Post
    that makes it even more pointless. then you'll have people fly-kicking all over the place instead of just jumping if you can do it whenever.

    actions in the action bar should be reserved for combat/crafting situations. anything else should be an emote or accessed from the menu.

    if there's a story line event where you need to break down a wall or something, a neat animation would help with immersion, but the time to animate something unique for each class is time i'd rather see spent elsewhere.
    In otherwords you dont want new content/situations, you want get stuck with old stuff?

    Watch what you writtin... if they add a new ability to a class/job of course (at least me) expect them to do a unique animation for it....

    As side note,for your information, there is already actions you can perform freely, such like "Flare", , "Blizzara" or even "Elusive Jump".

    Btw in what do you want developers to spent their time then? creatin fancy items for collector editor owners as you requesting on your other post "Question on 2.0"?.
    (0)
    Last edited by BadOmen; 07-13-2012 at 05:40 AM.

  7. #7
    Player
    Onisake's Avatar
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    Naomi Onisake
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    Quote Originally Posted by BadOmen View Post
    In otherwords you dont want new content/situations, you want get stuck with old stuff?

    Watch what you writtin... if they add a new ability to a class/job of course (at least me) expect them to do a unique animation for it....

    As side note,for your information, there is already actions you can perform freely, such like "Flare", , "Blizzara" or even "Elusive Jump".

    Btw in what do you want developers to spent their time then? creatin fancy items for collector editor owners as you requesting on your other post "Question on 2.0"?.
    Elusive jump serves a combat function. it also doesn't require more than one button press.

    Flare, blizzara are spells. to my knowledge you must target something (an attackable NPC) to cast them.

    Aura pulse can be done 'freely' as long as you have TP. as it does not require a target. it is a PBAoE. if this could hit switches this would serve the purpose you are implying. IE: the AoE can hit a switch/wall/NPC

    New abilities are different than what you are asking for. you're asking for the ability to tie specific actions to jump. these can serve combat or non combat functions.

    Yes, I feel that fancy items for CE and pre-order items are worthwhile. they server a business purpose and draw new players in. someone on the edge of deciding to play may decide to preorder if it comes with a cool item. This helps make SE money. gives players cool stuff. worthwhile.

    someone who knows they are going to play will spend more money on CE if there is a fancy item. Makes SE more money. Gives players cool stuff. this is worthwhile. There is also no other thread talking about this subject. It's also a secondary question to what my real question was. but that's off topic.

    adding this to the jump function doesn't really improve anything. there is a specific thread talking about functionality of jump. you should be posting there IMO. by posting here you open your opinion to our opinions. the general opinion is this is a bad idea.

    So sorry. get over it. it's a bad idea to combine jump to already existing actions or new actions. vast improvements to latency will be needed, as we already have some issues with latency and executing combos from specific areas.

    any new actions that involve a jump, especially applicable to combat situations, should not be tied to some weird jump combo you have to execute through several button presses. you should just be able to press the button and your character should just jump on their own.

    I also feel 'jump' actions should really be DRG exclusive. that's their thing. I don't need a flying kick on MNK. I'd rather have a new 'punch mob in the face' ability or some improvements to spinning heal.
    (0)

  8. #8
    Player
    BadOmen's Avatar
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    Btw im not askin them to add the actions exactly as im tellin, they just ideas of something better they can do with jump... there is a forum they asked for ideas... whats your negative about it?
    (0)