Quote Originally Posted by BadOmen View Post
The only thing "similar" to a combo i speack about is the fact of "high-light" the action uppon activate it... as left it on stand-by mode.... not that exactly of as a combo where your char perform an action then next.. no, not that way

And i made it clear the order would be activate "Flying Kick" so it hightligt the jump action without perform the flying kick azap.... then press "jump" to perform it.... why?, the flying kick would be used not only to attack monsters but also lets say attack an object that could work like a switch or a door, or what not, that dont be precicelly a combat thing.

Guys read carefully.
that makes it even more pointless. then you'll have people fly-kicking all over the place instead of just jumping if you can do it whenever.

actions in the action bar should be reserved for combat/crafting situations. anything else should be an emote or accessed from the menu.

if there's a story line event where you need to break down a wall or something, a neat animation would help with immersion, but the time to animate something unique for each class is time i'd rather see spent elsewhere.