I'd like to take a moment to first talk a little bit about the combat system of the game Honkai Star Rail. For anyone not familiar with HSR here is a brief explanation of some important aspects to the game's design that I will be referencing in my following argument:
Honkai Star Rail (HSR) is a turn-based RPG with an ever-increasing roster of playable characters. In combat, characters have a basic attack, a skill, a passive, and their ultimate (their limit break, essentially). These characters are categorized by their role in combat as well as their particular elemental affinity, such as Physical, Fire, and Quantum, amongst others (seven in total). All the damage dealt by a character will align with their particular element. Enemies will generally have between two and four elemental weaknesses. Attacks an enemy is weak to not only deal additional damage, but also reduce that enemy's "toughness." Above each enemy's HP bar is a toughness bar, and when that bar is completely depleted, you inflict what's referred to as "break," dealing bonus damage and inflicting a specific status condition based on the element used to inflict break on the enemy. Physical attacks inflict bleed while fire attacks inflict burn, for example.
I'd like to bring attention to two of HSR's characters. The first is Kafka, a character with the lightning elemental affinity. When break is inflicted with lightning damage, shock is inflicted upon the enemy--a DOT. When Kafka uses her ultimate, she deals damage to all enemies and can inflict an extremely powerful version of shock without breaking enemies. Her passive also causes her to perform a follow-up attack outside of her turns whenever one of her teammates performs their basic attack: Kafka will attack the same enemy and inflict this same shock debuff to them without needing to break them. When performing her skill, she attacks multiple enemies and causes all DOTs on the target to tick for a percentage of their normal damage.
The second character I'd like to talk about will be Blade. Blade is a wind character. When break is inflicted with wind damage, wind shear is inflicted, which is also a DOT. Unlike Kafka, though, Blade's gameplay does not revolve around wind shear. His skill consumes a percentage of his HP to grant him a buff that changes his basic attack from a weak single target attack to a powerful AOE attack. When performing this enhanced basic attack, he also consumes some of his HP. Anytime Blade takes damage or consumes his own HP, he gains a stacking buff called Charge, and every 5 stacks of Charge will cause him to automatically perform a special follow-up attack outside of his normal turns. His ultimate first sets his HP to 50%, then deals damage to multiple enemies based on both his attack and his missing HP.
So, why am I bringing up all this? Well, let my start by asking you a question: Both of the above characters are DPS characters, but which of the two, if any, would you describe as DOT DPS characters? Is Kafka a DOT character? Is Blade a DOT character?
If you ask me, Kafka is very much a DOT character because all of her gameplay revolves around inflicting a DOT and causing all DOTs on enemies, including ones applied by other party members, to tick outside of the afflicted enemy's turns. But I would not say that Blade is a DOT character. Why? Because even though he is capable of inflicting a DOT, that is not the focus of his gameplay--the focus of his gameplay is HP consumption.
So let's pivot over to FFXIV's "Barrier healers." I ask you, do either Scholar or Sage focus on applying and interacting with barriers in their gameplay? At first glance, that may seem to be true, but as you get more familiar with these healers, you'll quickly find that this isn't the case at all. At the highest level of play, neither Scholar nor Sage seem to be relying on barriers all that much. Let's look at some examples:
These above images showcase the action frequency of high-performing healers in savage (particularly P10S). Let's break down how much each of these players relied on different forms of healing in their clears:
SCH
- Pure Healing: 10 casts
- HP Extention: 4 casts
- Regen Healing: 8 casts
- Barrier Healing: 5 casts
In addition, maintained approximately 7 minutes and 20 seconds of Eos uptime: continuous pure healing over time.
In addition, maintained approximately 40 seconds of Seraph uptime: continuous barrier healing over time.
SGE
- Pure Healing: 15 casts
- Regen Healing: 20 casts
- Barrier Healing: 6 casts
In addition, maintained approximately 8 minutes of Kardia uptime: continuous pure healing over time.
As we can see, while both Scholar and Sage have access to barriers, barrier application is not the primary focus of either healer. Instead, both Scholar and Sage display a much larger focus on sustained healing over time thanks to Eos and Kardia. Scholar's access to Summon Seraph does give them small phases of barrier-focused application, but once again, this is not their primary method of healing. Moreover, why is that barrier healers have no way of engaging with barrier healing through their gauge mechanics? Gauge mechanics are supposed to represent a specific job's core identity. See Red Mage's black and white mana management, Dragoon's life of the dragon enabling Stardiver, Black Mage's astral fire and umbral ice cycles, Bard's songs, Dancer's dance steps... the list goes on. Meanwhile, Scholar's gauge and Sage's gauge have nothing to do with barriers for the barrier healers and everything to do with pure healing, regen healing, and mitigation.
What I'm ultimately getting at is calling Scholar and Sage "barrier healers" makes as much sense as calling Blade a DOT DPS. Having niche barriers does not make that the heart of either healer's healing playstyle.