And obviously you got to own the expansions to get into relevant content. That condition check will still exist, but not the story progression.
And obviously you got to own the expansions to get into relevant content. That condition check will still exist, but not the story progression.
Player
The game is getting is getting too big in file size too.
94 GB!
Mine is sitting at 74GB, about the same size as GW2 (72GB) the only other MMORPG I have installed currently.
Meanwhile BG3 weighs in at twice the size with 145GB
Yes. It is too big. New players should be able to skip to DT if they desire to. They can always NG+ if they want.
Those who keep saying MSQ is a such a huge part of the game and there fore it doesn't make sense to skip it don't seem to have perspective into other playstyles but "watch movie and unsub". If you actually play the game, you spend significantly more time outside of MSQ than in it.
Forcing 300+ hours of solo-player MSQ down new players' throats to get to all of the current raids, ultimates, activities, crafts, maps, hunts, etc in an MMO is asinine.
The importance of MSQ goes far beyond being a film, which some extreme fanboys/fangirls would defend at all costs.Yes. It is too big. New players should be able to skip to DT if they desire to. They can always NG+ if they want.
Those who keep saying MSQ is a such a huge part of the game and there fore it doesn't make sense to skip it don't seem to have perspective into other playstyles but "watch movie and unsub". If you actually play the game, you spend significantly more time outside of MSQ than in it.
Forcing 300+ hours of solo-player MSQ down new players' throats to get to all of the current raids, ultimates, activities, crafts, maps, hunts, etc in an MMO is asinine.
1° It keeps some players away from the game. The fact that the FF community is relatively pleasant (not perfect; pleasant) doesn't come from nowhere. Among various things that impact this aspect, MSQ plays a non-negligible role because it discourages wannabe pro-players (< this is not an insult to the HL community. I'm talking about nervous players, ultra-competitive even in lambda content... And who have medium skills, in general).
2° The length of MSQ staggers players because of its duration. An MMORPG isn't just endgame, contrary to what you seem to imply with your last sentence. That's a focus inherited from a more contemporary vision of MMORPGs (... a greedier vision, too), but the fact that everyone concentrates on the last few levels is a huge problem: it causes the loss of potentially endless content; forces the accelerated release of patches that are half-finished because of the pressure of a playerbase chomping at the bit after months of polishing endgame content; and generates a false sense of urgency for new players who rush to the endgame dead end which, if we're honest, is nothing more than a hamster wheel. Interesting when tackling the extreme, sadistic and ultimate; but a hamster wheel nonetheless.
Instead, we should focus on the old content, bring it up to date, and fix the synchronization problem that allows you to drive on CT as if the mobs were straight out of Adibu (the game, for youngsters).
Totally agree. I don't understand getting to Endgame being.... well, the endgame.The importance of MSQ goes far beyond being a film, which some extreme fanboys/fangirls would defend at all costs.
1° It keeps some players away from the game. The fact that the FF community is relatively pleasant (not perfect; pleasant) doesn't come from nowhere. Among various things that impact this aspect, MSQ plays a non-negligible role because it discourages wannabe pro-players (< this is not an insult to the HL community. I'm talking about nervous players, ultra-competitive even in lambda content... And who have medium skills, in general).
2° The length of MSQ staggers players because of its duration. An MMORPG isn't just endgame, contrary to what you seem to imply with your last sentence. That's a focus inherited from a more contemporary vision of MMORPGs (... a greedier vision, too), but the fact that everyone concentrates on the last few levels is a huge problem: it causes the loss of potentially endless content; forces the accelerated release of patches that are half-finished because of the pressure of a playerbase chomping at the bit after months of polishing endgame content; and generates a false sense of urgency for new players who rush to the endgame dead end which, if we're honest, is nothing more than a hamster wheel. Interesting when tackling the extreme, sadistic and ultimate; but a hamster wheel nonetheless.
Instead, we should focus on the old content, bring it up to date, and fix the synchronization problem that allows you to drive on CT as if the mobs were straight out of Adibu (the game, for youngsters).
Whether some like it or not, the game is - first and foremost - the MSQ.
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